h1k3's Recent Forum Activity

  • Ohh thats a shame, I went and purchased a VPS and added nodejs socket.io and express for the sole purpose of multiplayer gaming. Any idea how long we have to wait until we can begin using our own servers?

  • GamerGon

    Did you initialize FB first?

  • taltal, nope nothing new. You need to have a picture URL for it to work. So use php to upload your screenshot then call the upload with the temporary file name URL.

  • Is there any way to change the visibility of actions/conditions in the c2 IDE? For example, if I had a true/false property in a plugin could I set some actions invisible?

    If my property = true set my action visible true

    Else set my action invisible?

    That sort of thing

    I am looking to just clean up the options in a plugin so only actions a user wants are visible for choosing.

    Thanks for your help,

    Lance

  • Guampa, yes it is, but I'm busy at the moment(trying to buy a couple of restaurants......OMG paperwork) So someone else eldods above if I'm not mistaken has asked if I would mind if they continue on development. So I'm sure that functionality will be built before too long. In the mean time send me a private message and maybe I can find a way in a couple hours for you to pull the user pic. I'm guessing it won't be too difficult with the current plugin.

  • I love the idea but I did vote no, because I think it could be more productive to try it a little different. Maybe spread it out over two concepts. First set up a video chat for licensed users and one for unlicensed users. Set the time to 30-60 minutes. During which you could get to know your licensed users and what types of games they make the most. This could help steer the direction for future updates. The unlicensed video chat could be a great way to learn why the users are unlicensed. Is C2 missing something and that's why a majority aren't users? That could be a great concept to add in the near future. Is it price prohibitive? Maybe some sort of reseller program which offers a paid license after x number of resells. You get the idea for part 1. My suggestion for part two incorporates the education part.

    Find a local high school near your headquarters and offer them a free school license with once a week class time with someone from your office. In return get the ok to video the group as the complete the class final. This would give you knowledge of how user friendly the software is for schools, give you video footage to compile into a marketing video for other schools, not to mention introducing the program to young people which in itself can pay off in potential future sales. :)

    So again, love the idea but I would expand it. That's why I voted no.

  • I am updating it but I haven't released the updates. I'm considering reworking the whole project to be more user friendly then I'm considering throwing it up on kick starter to raise the cost of a business license. Just giving you the update. :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is it possible to only show some of the available conditions/actions? I want to redesign my Facebook plugin now that it has an overwhelming number of actions(my beta version has at last check over 40 actions alone) I would like to use parameters to restrict listed actions. For example one parameter might be "will you be using payments?" If they answer no then don't display the related actions/conditions. Is this possible?

  • JonathanCastro

    This plugin works fine on all of those as a web app as long as you use the URL redirect login. I'm not sure if the javascript works on all of those. This plugin won't work as a strictly native app. So as long aspeople log into your app through a URL bar or some hybrid stripped down html5 browser then this will work just fine. (Just make sure that for payments and login that you are using the redirect action. You could test the javascript I honestly have no idea if it works across all those, although I don't see why it wouldn't.

  • eldods

    I actually have a few of those implemented in a version I haven't uploaded here. I will likely publish these at some point.

  • Used to be you could use a special redirect but I think they changed that back around January. The push now is for mobile apps to be built using the native code. I'll look more into it tonight but I'm pretty sure this plugin and the standard Facebook plugin won't work for you in this case. Only the cocoonjs plugin will work. As far as the app secret, it's a very bad idea to put it into a plugin because anyone with knowledge of ajax could take that and your app I'd and start doing things you may not want them to. So I took it out of this plugin, instead I fetch a user token and make calls using that.

    Here is the redirect URL that used to work:

    facebook.com/connect/login_success.html

  • 1: Upload your game to a server.

    2: Create a c2 app which has podes iframe plugin on screen.

    3:Point the iframe plugin to your game file.

    4:Upload your c2 game to the same server.

    I'm not sure but I think doing the above should do what you are looking for.Hope that helps.

h1k3's avatar

h1k3

Member since 1 Apr, 2012

Twitter
h1k3 has 3 followers

Connect with h1k3

Trophy Case

  • 12-Year Club
  • x5
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

15/44
How to earn trophies