tonyg70's Recent Forum Activity

  • I have a solution to this issue:

    1) Take the moving sprite (for example your vertical moving bar) - position by the left wall and record its position (x,y)

    2) Go to the events sheet and add an event, select the sprite and double click on collision with another object (collision sprite)

    3) Add to actions for that sprite A) Drop Drag Drop and B) Set position (here is where you place the position (x,y) ) this is where the sprite will stop when collision is true.

    you need to do this to all possible collisions along the path of the sprite.

    Good Luck,

    tonyg70

  • Hi animehunter,

    I'm having the same issues where on drag and drop the block goes through other blocks if I drag to hard. So far I have not seen any other solution to this problem. Have you had any success?

    Thanks!

  • thanks to both of you for your help!

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  • hey thanks... the idea is for the blocks to stop once they collide and stay in the same place, what happens is that either block starts to shift to the sides... they should stay in the path. This is a plain version I've started over with the basic sprites..

    Tony

  • I am building a game like "unblock me", I have tried to use the Solid, Collision, 8 direction methods but can't seem to get the blocks(sprite) that are moving horizontal and vertical to stop before they collide. Can anyone point me in the right direction on how to make a sprite stop once it has encountered another object.

    Thanks

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tonyg70

Member since 29 Mar, 2012

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