WhiteEyeDesign's Recent Forum Activity

  • The code now looks like this and works. Every family famRooms member get the values from the array.

  • lionz Thanks for your answer.

    I finally managed it with "Pick last created famRooms".

  • Hello all. How do I make it so that each individual family member gets the values from the array? I have read that it has something to do with selecting the UID, but I don't quite understand how.

    It would be nice if someone could help.

  • The support answered and it was a mistake. ;)

  • 2025?

    I also haven't used my discount, and mine also expires in 2025, which sounds correct. I might use mine in a year or two!

    No, my discount is gone from the side. On 2/3/22 it was still there. On 2/4/22 it was no longer. Only the sentence "Expires in 2025..." is still there. No store page with 49€ discount etc.

    I write the support. calminthenight Thanks for the mail adress.

  • Would be happy if someone from Scirra could answer the question for me.

  • After the price for Construct 3 was changed on 2/4/22, my discount also disappeared. On the discount page it said "Expires on 5 Apr, 2025 at 00:06" so I hadn't redeemed it yet.

    Is it a mistake or did my discount really expire with the price increase? Because if I had known that it disappears with the new price I would have used it before.

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  • Mmhh, ok. I will test that. Thanks.

  • Well it works, almost. I just overwrote the admob plugin of construct 2 with yours (No 25) after the export and I finaly see the ad banner. Thanks for that.

    The only problem is, no matter if I turn off "Test Ad" in construct 2. The app will always show test ads. I exported it as a debug, I exported as a release. Multiple exports from construct 2. Always Test Ads. No matter what I do.

  • Thank you for your help. I will try that.

  • First, let me say, great tool. I've been waiting a long time for someone to make such a tool. Makes exporting much easier. Thank you for that.

    However, the admob plugin causes problems. Here is the log:

    0 info it worked if it ends with ok

    1 verbose cli [ 1 verbose cli 'D:\\Programme\\APKStudio\\Reinarte\\3.0\\NodeJS\\node.exe', 1 verbose cli 'D:\\Programme\\APKStudio\\Reinarte\\3.0\\NodeJS\\node_modules\\npm\\bin\\npm-cli.js', 1 verbose cli 'install', 1 verbose cli 'https://github.com/cranberrygame/cordova-plugin-ad-admob-sdk', 1 verbose cli '--production', 1 verbose cli '--save' 1 verbose cli ]

    2 info using npmcya@6.9.0

    3 info using nodecya@v12.5.0

    4 verbose npm-session ec47d41ed12bcb80

    5 silly install loadCurrentTree

    6 silly install readLocalPackageData

    7 silly fetchPackageMetaData error for git+https://github.com/cranberrygame/cordova-plugin-ad-admob-sdk.git premature close

    8 timing stage:rollbackFailedOptional Completed in 1ms

    9 timing stage:runTopLevelLifecycles Completed in 17149ms

    10 verbose stack Error: premature close

    10 verbose stack at PassThrough.onclose (D:\Programme\APKStudio\Reinarte\3.0\NodeJS\node_modules\npm\node_modules\end-of-stream\index.js:47:67)

    10 verbose stack at PassThrough.emit (events.js:205:15)

    10 verbose stack at emitCloseNT (internal/streams/destroy.js:68:8)

    10 verbose stack at processTicksAndRejections (internal/process/task_queues.js:74:11)

    11 verbose cwd D:\Programme\APKStudio\Reinarte\3.0\Projects\truth

    12 verbose Windows_NT 10.0.18362

    13 verbose argv "D:\\Programme\\APKStudio\\Reinarte\\3.0\\NodeJS\\node.exe" "D:\\Programme\\APKStudio\\Reinarte\\3.0\\NodeJS\\node_modules\\npm\\bin\\npm-cli.js" "install" "https://github.com/cranberrygame/cordova-plugin-ad-admob-sdk" "--production" "--save"

    14 verbose node v12.5.0

    15 verbose npm v6.9.0

    16 error premature close

    17 verbose exit [ 1, true ]

    Maybe I am doing something wrong or the old AdMob plugin did not work anymore. The last update was 4 years ago. I do not know. He gives me the same error when I use cordova, not your tool. Would be glad if you could help me.

  • Thank you VERY VERY much.

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WhiteEyeDesign

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