cs2curious's Recent Forum Activity

  • I did everything the tutorial says to do for loading bar, and it still shows me the construct page first.

    I said default layout to loading, where i had a loading bar. And I said use loader layout yes.

    It doesn't load with the construct default layout, but I can still see it for a split second before it loads.

  • You are setting the volume with the Square but not vice versa. I will need to display the box AT the current volume.

    Also doesn't master volume control sounds, and music? I think I just want volume.

  • I have my slider graphics, and the slider button slides with it, but when I make the default sliderbar invisible it does not work anymore even when it is enabled. Has ANYONE made custom volume slider bar? or are you all content with using the ugly construct one?

    Howcome every time I ask a question it's like I am the only one trying to do that particular thing?

  • Thats no good, i dont want to use slider bar, i want to make my own custom slider bar that looks good . I cannot retrieve volume to get the X coordinates to put slider at, when i set X to audio.volume it says i need another parameter.

  • =/

  • I want to set slider X to volume, but can only set to master volume but I want music volume, and volume to be 2 different things, and I think master volume will turn off music as well.

    How do I get volume.X to put my slider at?

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  • You have to disable collisions, and set Z order move behind or in front of depending on who wants to be in front. The last thin you attach to a layer will by default be on top.

  • that doesn't work though, it only finds the first instance of something, it doesn't toggle through all instances of ''health'' or whatever I am looking for.

  • Is there a way to type in something to search in my code, so I don't have to scroll through and find it manually?

    so for example i can type in "collision " and it will go through my code and tell me all the places I have collisions?

  • ok i found it.

    Pretty good for a first game.

    That thing in the center is pretty ugly, not sure what it is

    Reminded me of gyrus.

    Good game, but needs power ups.

  • so where to play?

  • You just have to code things step by step.

    If you want the ai to do things at certain times give him modes

    So mode 1: move towards enemy. If im too close, set mode to 2?

    Mode 2: move away from enemy.

    If ai at certain distance { shoot shot function}

    If at another distance { swing axe function}

    And have a variable on the ai for time for attacks, so if timer1 <= 0 do special life drain attack

    on life drain attack set timer to #

    then just speed him up, or reduce timers.

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cs2curious

Member since 25 Mar, 2012

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