cs2curious's Recent Forum Activity

  • My export options seemed to have changed, I thought before I had the option to export to android, and play store, now when I go to export, android option is not there. What happened?

  • When I expert my game, expert for android, or adroid store is not there.

  • Sounds like something that would give me a virus, but I will look. I'd like to actually test it on my android to test the actual touch functions.

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  • So where would I post it to test the actual touch capabilities on my android?

    Is there a way to preview without doing this firewall settings stuff?

  • This is kind of explaining how to do this I guess?

    https://software.intel.com/en-us/xdk/ar ... t2-android

    From what I understand I need to download google chrome, and it has a kind of android simulation thing to test it? but I don't have touch screen.

    Would I be better off testing it to the web where my android phone, or tablet can use it by some other means?

    Thanks.

  • on the site:

    "For example, instead of 1280x720, target the 16:9 aspect ratio. (Just enter any 16:9 resolution for the window size in Project Properties.) "

    1280x720 is already a 16:9 aspect ratio, so if 1280:720 is already a proper aspect ratio, do i use that? or how do i enter 16:9 ?

    How do i account for phone rotation, and make it 9:16 if someone tilts their phone?

  • When I set timescale to 0 to pause, and then unpause by setting timescale to 1 things go crazy, things shoot off in directions chaotically.

  • I looked at rex pause, doesn't really seem to do anything.

    Is there a pause plugin, or am I just going to have to do a custom: if paused -dont do things, stop animations,

    on unpause: play animations - do every tick events?

    Also, how would I pause physics things? They kind of do their own thing, and aren't really on every tick actions.

  • how is that not logical? i want to not click buttons so i put a big button on top of it. It would work like a charm if i could just make the button invisible but still active. That is that is not logical. invisible = not active?

  • On click is no good. See I am trying to cover other buttons up so they are unclickable, if object is clickable it does not disable this, but a button in front makes it so you can't click my custom buttons behind it. Otherwise I am going to have to code some disable button enable buttons when menu is up nonsense. Putting a button in front of everything sounded easier. But if it is a sprite with on click event it would not do this.

  • I try to make an invisible button, I set initial visibility - invisible, ENABLED YES but it does not work.

    What is the point of enabled, if when it is invisible it does not work?

    Man this program =/ this program I paid money for.

  • ohhhh loader style: nothing. Thanks, how did I miss that? I don't think it says that on tutorial.

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cs2curious

Member since 25 Mar, 2012

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