cs2curious's Recent Forum Activity

  • Thanks I'll have a look right now, I don't know why this thing cant just work properly XD

  • Ok it seems not that the objects are ''colliding'' but it seems like they are revolving on the same joint, I need them to revolve independently of each other. which is what I meant by the ''one bolt'' metaphor.

    has anyone made a successful 2 arm 2 leg ragdoll?

  • I'm no pro, but the only way I can think to do that is pin invisible graphics to your car, different numbers, when the car collides, check to see if any of the pieces collide with the object you hit, then spawn particles at the pinned objects location, for example 1 invisible object could be attached ( pinned) to the hood of the car, on collide check all pieces, if that piece is hitting too then particles will spawn at the invisible object on the hoods location making it look like sparks are comming off of the hood.

  • Comon guys, what am I doing wrong? I say make revolute joint, I say dont collide, and yet the arms are colliding, please help? do I need to put them on different layers? WTF?

  • dl.dropbox.com/u/70111979/stupid%20ragdoll%202.capx

    The dont collide codes are on an every tick event, because I wanted to get it through the computers head that I don't want them to collide!

    I realize its not necessary. If you hit the first ok button it will reset the location of the rag doll, and if you watch closely you will see the arms act as if they are hitting, or revolving on ''the same bolt'' as it were.

  • Ok, I am making revolute joints of my arms to my torso,

    I am saying disable collisions between all objects,

    arm to arm 2, arm to torso, arm 2 to torso etc etc.

    and yet arm one, and arm 2 still act like they are hitting, they wont just rotate independently, they act like they are both bolted with the same bolt ( if that makes any sense )

    Am I forgetting a step? I am using .86

  • my second question is, are physics canon games in?

    ( where you have a canon and you destroy physics walls)

    I was going to make this one be futuristic, and have ragdoll people in side of the buildings

  • oh my second guess is the blocks in the middle are stuck in some kind of endless loop because they are constantly bouncing off of the surrounding blocks?

    again just another guess.

  • my guess is objects are over lapping? and maybe its making the physics engine freak out?

  • dl.dropbox.com/u/70111979/canon%20broken.capx

    it spawns about 30 blocks

    with 27 blocks on a previous level it was no problem, but now all of a sudden its lag city.

  • nobody else has had this problem ever?

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  • ok so im making this physics blocks game, i have an editor

    i made something, i loaded it it worked fine

    i made another one, not really bigger or anything ( same amount of blocks)

    only when i run it it completely freaks out, and lags like nobodies business does this happen if objects with behavior are spawned overlapping or something? why does it do this?

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cs2curious

Member since 25 Mar, 2012

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