cs2curious's Recent Forum Activity

  • im finding i like the heavier densities, it makes collisions more realistic.

    also im finding i changed the stepping rate, velocity/time, on the tires, and that made the car more stable when on the ground

  • ok thats a little better.

    it still seems a bit ''unstable'' however.

    what density do people usually make objects in physics games?

  • The thing on the back wheel is the ''shocks''

    dl.dropboxusercontent.com/u/70111979/jittery%20car%20with%20shocks.capx

  • How do I make more stable physics?

    My vehicle is just kind of bouncing up and down like it has had too much coffee or something, I have tried changing the elasticity, gravity, densities etc.

    I want it to just be parked on the ground if it is not moving, not bouncing like a cartoon car.

    I can provide capx if needed, is there rule of thumb about this?

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  • how do you have version 141?

    it doesnt work for me, the most recent one i can download is 139, WHERE do you get 141

    sheesh its like everything is a big secret in this ridiculous site.

    on the download link 139 is the latest version.

  • K here it is

    https://dl.dropboxusercontent.com/u/70111979/vehicle%20shocks.capx

    The shocks are flopping all over the place.

    If i create limited revolute joint, they dont act like shocks, they are not elastic, they are just solid.

    How do i make working shocks bouncy?

  • remind me what the site is to post CAPX ?

  • Trying to make shocks for a car.

    I create distance joint from car to shocks, and than attack tire to bottom of shocks.

    The shocks spin all over the place, even if i create limited joint at two points.

  • Heres why it didnt work. But i am having a problem.

    The reason it didnt work is because im creating the revolute joint from the tire to the car, instead of vise versa.

    The problem im having now is, i want it to be at a certain point on the car, and be in the riht location.

    I say car: Create object: Tire: at image point # so it will be in the right place,

    but now the problem is the tire is not spinning on its center axis, it is just flopping all over the place, like a cartoon car that walks.

  • K so,

    I have two tires, i give them physics.

    i have a car.

    i add revolution joint from the tires to the car.

    on key is down d

    I apply torque, which i assume made the wheels spin, nothing really happens.

    If i say wheels rotate clockwise,they spin, but the car doesnt really move.

    I thought i understood torque, can someone explain what I'm doing wrong?

  • OK I GOT IT, thanks for nothing anyone who might have known the answer to this!

    thanks procrastinator for trying ^_^

    You have to set the collision disabled before you set the revolute joints for some weird reason =/ pretty dumb, but it worked.

  • Ok, it looks like the arms ( the biceps ) are now passing through, but the forarm is still hitting, either the torso, or the other arms, but there is a disable collisions for each case =/

    I cleaned it up a bit for you. still doesn't make sense why forarm is still hitting =/ I don't want my guy to touch himself XD

    dropbox.com/s/4zr4tk85stlqjkg/dumb%20ragdoll%20part3.capx

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cs2curious

Member since 25 Mar, 2012

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