Awesome, thank you very much! So if I'm understanding this correctly, it's the instance variable that is telling it to check every tick and this makes it fade in to full opacity or not?
Do you know of an example file or explain what you typed there for dummies? :)
From what I understand (which is very little) something like this should cause an object to fade in to 100 in 1 second:
Sprite.opacity + 100*dt
However, when I use it with a mouse click event, it only fades by 1. What am I doing wrong?
Amazingly, I figured it out! I don't understand the math, I just plugged numbers in until something sort of worked.
Develop games in your browser. Powerful, performant & highly capable.
I'm not going to get any further help with this, am I.
Thank you very much for replying and for the link. Unfortunately, I have no clue how to make use of this. I'm an artist, not a coder. These expressions make no sense to me.
I have a pseudo-isometric top-down layout and character animations. I got moveto working. But I haven't a clue how to get the correct animations to play. I imagine it would make sense to somehow calculate the correct animation based on the angle of the mouse click. However, I'm an idiot about any math and logic. Can someone help me out here?
Is there an example project for moveto?
Hello! I've been working on a Construct 2 game since I bought a license almost 2 months ago. That's all I have to say about it at this point. I'll post something more once it is in a more complete state. :)
Member since 23 Mar, 2012