ghostwheel's Forum Posts

  • All the nostalgia without any of the headache inducing flicker!

  • What a truly strange concept! I was expecting something like a brick-breaker game instead of a talking brick, but this is interesting.

    Why thank you! The game is pay-what-you-want so download it and have go!

  • Super Brick Bros 2: A Machine for Bricks TURBO! is a ridiculous, adventure-ish-type game in which you interact with a brick that spouts inanity, non sequiturs and insults all the while dragging you along to various locations around the world and beyond. I suppose you could describe it as a magic-talking-brick-simulator. Guaranteed to possibly supply seconds, maybe even minutes of enjoyment! Available now for Windows, Mac, and Linux on itch.io! PAY-WHAT-YOU-WANT:

    http://ghostwheel.itch.io/super-brick-bros-2-a-machine-for-bricks-turbo

    Trailer:

    http://youtu.be/pK5q7MoNd2o

    Screenshots:

    [attachment=2:31492vgj][/attachment:31492vgj]

    [attachment=1:31492vgj][/attachment:31492vgj]

    [attachment=0:31492vgj][/attachment:31492vgj]

  • My OSX version work on my Mac just fine but as soon as I zip it and upload it to Dropbox or itch.io (a game sales site) then redownload it and unpack it, it won't launch. I experienced this same problem with another Construct 2 game The Way of Yiji, when I bought it from itch.io.

    I get this error when launching from the command line:

    LSOpenURLsWithRole() failed with error -10810[/code:185vgb76]
    
    I don't have this problem with Linux or Windows. Anyone else have this issue or have a solution?
    
    UPDATE: I discovered the culprit, Keka. It's a file archiver for Mac. Apparently it mangles .app files made with node-webkit. Why or how? Not a clue. I used a different archive tool and things work fine.
  • Thanks for the help, good sir! :D

  • I figure out a way to do it with save states. How is that different from JSON? Would using a function be a better way to do it (assuming I can get it to work)?

  • I have an array that is loaded, on layout start, from an event sheet. The array data sheet is included in the other event sheets. As the game progresses, rows are deleted. When a game session is ended the player has the option to restart the game. The problem is, the array does not reload the data. How can I repopulate the array?

  • Thank you for the help. I couldn't make this method work, however I did eventually figure out a way to do what I wanted. :)

  • Can someone please help me?

  • I can't figure this out. I can't make shuffle work. I don't know what I'm doing.

  • Thank you, this looks like it might be what I need. Unfortunately, I don't understand how it works. I can't make sense of the example capx. Is there anything you can tell me about how I can use it?

  • That is exactly what I tried to do. I just couldn't figure out how to do it.

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  • I've hit a wall on this. I have random dialogue but atm it repeats. I want to have each line to only fire off once on a play through. I was determined to figure it out myself. I ask for help in IRC and while the advice was sound, I couldn't implement the ideas. I've tried and tried some more. Then I tried more after that. I can't figure it out. I need help.

    I'm including the whole .capx (it's a big file because of large images). It's a bit to wade through but the important parts are in the "Globals" event sheet under the "Touch" group. And the "Dialog" sheet. I only worked on the "Yes" option.

    dropbox.com/s/1npeolvwmxuej0l/Sbb2Help02.capx

    Any help is appreciated. Thank you.

  • I made a stupid game. It's random so multiple play throughs can give different results.

    Google Chrome desktop recommended. Newer Firefox version might work ok as well. Completely broken on mobile so don't bother with iOS. I have no clue if it works on Android.

    I blame it all on Amon26.

    http://ghostwheelgames.com/SbbWeb

  • I'm trying to figure out a way to make a visual position marker that follows audio playback, like in a media player. Any help will be greatly appreciated.