ludei's Recent Forum Activity

  • Please send us your test zip files to devsupportfcb@ludei.com and will take a look. Thanks!

  • We have been talking to Scirra on this but can't give a ETA. We are working hard on many different things right now (even some minor optimizations for texture reduction on our side too) and are pretty busy to solve this really soon. Please, check the new release soon to be released to check if some problems have been solved.

    Regards and keep up the great work!

  • Hello,

    We are working closely with Scirra to add some texture memory management to CocoonJS. Can't tell a ETA for this right now sorry. I will recommend you to wait for the new release of the CocoonJS launcher and check the new rendering system, maybe (just maybe) we have solved some issues on performance and rendering and you get better results.

    Of course, optimizing your javascript/construct2 project is a good option too. Can't rely on CocoonJS or DirectCanvas to do magic ;).

    Regards,

    Iker.

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  • Hi Joannesalfa

    We don�t know what is happening with your account in our forum...

    Please, send us an email to supportmkd@ludei.com and We will take a look and confirm your account.

    Thanks!

  • Hi vladoss,

    If you want to know what CocoonJS can do for your game or you need more info, please contact us. We are sure We could help you! Thanks!

  • Hello,

    The cloud compiler is still a very early product and we are working hard to make things available to the developers. Right now there are two types of users of the Ludei cloud platform:

    a) Normal users: These users just want to get their app in the markets and test the platform. There is no access to complex extensions like ads or IAPs.

    b) Premium users: These users have access to all the extensions in CocoonJS. This option is for free too but we are trying to keep it for developers developing more serious projects that have thought of ways of monetizing their apps using ads or IAPs.

    The cloud GUI changes for premium users where they can configure the ad networks they want using a JSON configuration file. Anyway, if you have a project that would like to use ads or IAPs, please, contact us so you can fill our form and check if you are elegible to be a premium user.

  • Hello,

    They way of using fonts in CocoonJS is:

    a) Create a "fonts" folder in the root of your project (just beside the index.html file for example).

    b) Put your font files there.

    This approach does not work at the moment if you are accessing the app using the URL but it should work if you ZIP the project and upload it to the launcher.

    Hope it works.

    Regards,

    Iker.

  • roberto

    The font Comic Sans MS is not supported on the iPhone. You should put the .ttf file on the fonts folder.

    Thanks!

  • delgado You should contact us (You will find the form in our cloud compiling�s website) if you want to use the extensions. Thanks!

  • Hi mahdisml

    You could create your own leaderboard with webview or use the Game Center extension on CocoonJS.

  • Hi ElRei

    The accelerometer feauture will be available in the next release. Thanks!

  • Hi Duke

    You can download the debug apk from here: wiki.ludei.com/cocoonjs:launcherapp

    Xavier

    Yes, We know that It is going to be better when you can download and update the app directly from the market. We are working on it. Thanks!

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ludei

Member since 23 Mar, 2012

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