ludei's Recent Forum Activity

  • Hello everyone,

    Really sorry to read some of you are experiencing problems with the new release. We have tested plenty of Construct2 based games and even worked really close with Scirra to test the WebGL implementation. Of course we haven't been able to test ALL the Construct2 features and some things might be still buggy. I know you have been waiting for the update long (we can assure you we would have loved to release it earlier) but we will do everything that is within our reach to help solve this problems. Please, use the support email and forms for reporting bugs.

    Ludei.

  • Dear all,

    The performance improvements comes from webGL support.

    The team here is very happy with all your comments.

    For those who are experiencing problems with text fonts, the workaround is to create a small image containing the text, as a simulation of the button.

  • Dear all,

    The new version is almost here. It's a matter of a few days. We prefer not to release on friday...

    You'll see the huge changelog <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi!

    I ask this on C2 forums cause Ludei's forums are kinda dead. I tried to ask this question there but nobody answered. So i thought someone here might have solution for my problem.

    Apologies for not being as available as we want. We're doing final tests to the new release, and we're a bit overloaded   <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Hi triks,

    PLease could you check the last version and confirm the error?

    Thank you.

  • Hi Mirdov, did you check the last version of the launcher?

    Please test and come to us with your progress.

    You can get support in techsupportigk@ludei.com

  • delgado, you've got our attention <img src="smileys/smiley2.gif" border="0" align="middle" />

    If you're getting problems and don't want to publish your source code, send us an email to devsupporthwe@ludei.com

    Hope we'll be able to help you

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  • , nemo, bon4ire, thanks for the support!

    czar 2D tests are performed in a Nexus One with android 2.3.7. Below that, we can't promise acceptable framerates.

  • we don't have a fixed date, but we hope it'll be next week.

  • nemo

    The splash screen has been redesigned, an hope you'll love it, too.

    Regarding the payment plans, the business team are still working on it. We'll give more updates once we have all the details.

    Eisenhans in this release you'll be able to customize the permission list in the cloud compiler. Stay tuned! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • CocoonJS is not really optimized. From the same project, my game runs at above 55 FPS on Windows Phone 8, while I only get ~ 15 - 20 FPS on Android. That's pretty weird

    We would definitively love to know more about the project. It is really weird we cannot get full performance in this case. Will you be willing to have a more in depth conversation with us and also share some code? Just let us know.

  • Ashley, sorry for the misunderstanding. We are glad to see that CocoonJS features like IAPs are present. Thank you very much for the awesome support of the platform! We will try to improve the documentation to help you as much as we can.

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ludei

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