I'm working on some sort of vertical rts project. You spawn npc, they go in the straight line onto the opponents base and shoot targets in its path. Npcs on one lane must hold some distance between each other so i made some events, that solves this...for one side... as all other mechanics like shooting, turning etc., i've just inverted this to make the same thing for other side, and it just wont work! Why? Events are exactly the same as all the sprites and options, just conditions and events where inverted(friends to enemies).
Please help(
<img src="http://dl.dropbox.com/u/68649813/r1/help1%28.png" border="0">
"Movement" works fine, the problem is with "Movement2". And not with all of it, only with the 8 string, the one that must stop npc when there is an ally in front of it.
Mouse over addition was made to check distances, in "Movement" it shows correct, in "Movement2" - 0.
Sprite6 spawning was made also for checking, when conditions are true, in "Movement2" they are always true <img src="smileys/smiley5.gif" border="0" align="middle">
The project itself(capx)