WildHairedScience's Recent Forum Activity

  • Not at launch but Edge will eventually support oRTC which will be compatible with WebRTC.

  • I could not reproduce the bug on IE11 with mouse or touch.

    On Firefox I could only reproduce it if the alert is cleared with the mouse. If it is cleared with the keyboard then there is no problem.

  • This is not a bug. Construct 2 is interpreting the events the way it should. Here is what it's doing:

    It first checks to see if Sprite3 is overlapping the PosB and then moves Sprite 3 to PosA

    Then it checks to see if Sprite3 is overlapping PosA. Since it was just moved to PosA because of the previous event it is then moving back to PosB.

    You need to set it up like this:

    Keyboard On Down Arrow Pressed

    Sprite3 is overlapping PosB...

    Else

    Sprite3 is overlapping PosA...

    That way it won't move the Sprite3 from PosB to PosA and then back.

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  • When using a family object there is no simple way to identify which object type is selected. There are work-arounds that are functional enough but they are inconvenient.

    A simple expression for the family object would be great. It would be a string that holds the name of the object that is chose.

    Family1.ObjectName[/code:egf92nnk]
    
    Again, not critical but it would be helpful.
  • Problem Description

    When a text object has the horizontal set to "right" word wrapping is done incorrectly. There is a space at the end of the first line so that the lines don't actually align on the right.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/426 ... apBug.capx

    Description of Capx

    It is a single text object.

    Steps to Reproduce Bug

    • Add a text object with at least two words
    • resize so that the object has to word wrap.
    • Set horizontal alignment to right

    Observed Result

    The first line has a space at the end so the lines don't line up on the right.

    Expected Result

    All lines should line up on the right

    Affected Browsers

    • Chrome: Unknown
    • FireFox: Yes
    • Internet Explorer: Yes

    Operating System and Service Pack

    Windows 8.1 Update

    Construct 2 Version ID

    208 32bit

  • How are you testing it? You might be testing using a Debug build instead of a release build. The debug build runs a bunch of extra stuff at the same time to give you info but it also takes away from performance.

  • Problem Description

    Text objects can't use the "is overlapping" Event even though they can participate in the event when a sprite starts it.

    Attach a Capx

    NA

    Description of Capx

    NA

    Steps to Reproduce Bug

    • NA

    Observed Result

    Should be able to choose "is overlapping" as an Event

    Expected Result

    "Is overlapping" isn't an option for a Text object even though the Construct 2 engine can check to see if other objects overlap with text.

    Affected Browsers

    • NA

    Operating System and Service Pack

    Windows 8.1 Update

    Construct 2 Version ID

    208 32 bit

  • Problem Description

    When a text object has the horizontal set to "right" word wrapping is done incorrectly. There is a space at the end of the first line so that the lines don't actually align on the right.

    Attach a Capx

    Both words should line up on the right side.

    Description of Capx

    It is a single text object.

    Steps to Reproduce Bug

    • Add a text object with at least two words
    • resize so that the object has to word wrap.
    • Set horizontal alignment to right

    Observed Result

    The first line has a space at the end so the lines don't line up on the right.

    Expected Result

    All lines should line up on the right

    Affected Browsers

    • Chrome: Unknown
    • IE: Yes
    • Firefox: Yes

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    208 32bit

  • Is there a way to use something like the css font-family feature on text objects?

    I would like to set a list of fonts to use as a fall back if the preferred one is not present. I want to use the system font which is different for each platform, Segoe UI for Windows, Helvetica Neue Ultra Light on iOS, etc. I don't want to use agent string detection since it doesn't always work and I don't want to use web fonts since the system fonts are usually copyrighted.

    Font-family would be perfect.

  • Link to .capx file (required!):

    http://

    Steps to reproduce:

    1. Create a Windows 8 project

    2. Add a description that ends with white space

    3. Export the project to Windows 8

    Observed result:

    App manifest is broken

    Expected result:

    Browsers affected:Windows 8 app

    Operating system & service pack:Windows 8

    Construct 2 version:134

        

    Sanitize the description and probably the author field so remove trailing white space.

  • Thanks, that was the issue. I guess that it is more an issue than for my other games because physics is CPU limited.

  • I have made a few Windows 8 games and the performance has been fine.

    However my newest one uses physics.

    Testing in IE10 is fine with around 10-20 objects on the screen. The FPS stays at 60. However when I export to Windows 8 the framerate drops significantly. This is an older laptop with an Intel Core 2 duo and integrated graphics.

    My understanding is that Windows 8 apps use the same rendering and javascript engine as IE10 so I am not sure why this would be the case. I would be perfectly happy if I got up to the frame rate of the IE10 version.

    Any tips for how to improve the exported performance?

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WildHairedScience

Member since 21 Mar, 2012

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