mitchjohnson52's Recent Forum Activity

  • Thanks :). So I would actually type "10 * Difficulty" and it would set it to that?

  • ok so how would I add the extra health to the hard mode enemy?

  • I dont track them ingame, I have no idea how to haha. It seems to me that it just keeps setting their health back up to what its supposed to start at... How would I make it so it only does this once?

  • My game is near completion. All I need to do now is add in an easy, normal, and hard mode! I tried doing this and failed :/. My idea to doing this was making a global variable, "difficulty". You can pick either easy(which would set the global variable to 1), normal ( which sets it to 2), or hard (which sets it to 3). I then went to my events sheet and added in a new event that made it so if the difficulty variable was 1, it would set the enemies health to 2. If the difficulty was 2, it would set the enemies health to 5. If the difficulty was 3, it set its health to 10. Now my enemies wont die when I play my game!!! What do I need to change??

  • is what I want to do even possible?

  • !

  • Im going to link the game. The shooting event is in the "Main Event" event sheet. Take a look please

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  • Anyone know a solution?

  • The problem is that its set on a timer to make the enemies shoot every 3 seconds. When the timer resets, it also resets the bullet angle (which sometimes resets in mid air). What should I do? thanks in advance

  • I cannot find what I am looking for in that.. All I need to know is how to make it so that each bullet only sets their angle one time. And to ignore the timer that spawns a new bullet/sets the angle for the new spawned bullet. How would I do this? If theres a page that explains this, please link it :)

  • All my enemies are able to shoot, but when one of my enemies shoots a bullet, and another enemy shoots a bullet, the first enemies bullet switches bullet paths in mid-air towards my player!! I have it set up so after it shoots it sets the angle towards the player, but I only want it to work for that one bullet fired. Any suggestions?

  • ah it was that simple... hahaha thanks man

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mitchjohnson52

Member since 21 Mar, 2012

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