maxaud's Recent Forum Activity

  • Ah, for some reason I didn't even think of that. I appreciate it!

  • Can someone tell me how isometricplayer can overlap the collisionhouse sprite but cannot "walk" over it? Seems like just the bottom part of the isometric player colides with the collisionhouse sprite.

  • Ah! That worked. Thank you.

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  • Sprite has a max speed of 600.

  • Maybe I'm doing it wrong.

    I added it without the System:While and once I add that the game fails to launch.

    I'm adding it after everything else in the event sheet as follows:

    Line #5

    System:While

    Line #6

    (Indented underneath Line # 5) Sprite:Is overlapping Sprite 2:Sprite 2: Sprite.8Direction.MovingAngle

  • Yeah, I didn't see much change with that. As I'm pushing Sprite2 with Sprite as the speed increases Sprite simply pushes through Sprite 2 and leaves it sitting in its tracks.

  • I've tried this and it works as expected until I turn the acceleration up of the green colored "Sprite" to "600."

    I hit the red colored "Sprite 2" and basically pass right through it.

    Any suggestion for instant feedback no matter the speed?

  • I have two sprites, one is the character with 8 directional movement. The other sprite is a simple block.

    When the character hits the block I want him to push it.

    I don't want the character to slow down at all when hitting the block (I tried physics with block set to 0 mass and it would still slow the character down).

    I don't want the block to continue moving after the character stops (I tried physics and the block would continue to slide a little).

    I would also like to limit the block to move only one direction at a time between left, right, up, or down. This would ideal but not necessary.

    Any help on how I would be able to accomplish this?

    Thank you in advance.

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maxaud

Member since 22 Jan, 2016

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