mutuware's Recent Forum Activity

  • FUNCTIONS!! Yesssss.

    Downloading new version now.

    I have a request :)

    Any chances of default values for parameters?

    Oh, and one more question, can we make our own templates?

  • I have the same problem in r106

    Dropped in a new oggenc2.exe and it worked fine.

    rarewares.org/files/ogg/oggenc2.87-1.3.3-generic.zip

    Must be something to do with the digital signatures I would think.

  • I got it sorted!

    Probably over complicated but it is working.

    Here's the capx, if anybody can think of a tidier way let me know.

    dl.dropbox.com/u/97129282/forums/8bullet.capx

  • I would like to use WASD keys to shoot a a bullet any of the 8 directions, like how the 8 direction movement works.

    Pseduo code

    • On Key Pressed D : Set Angle 0
    • IsKeyD set true
    • On Key Pressed S : Set Angle 90
    • On Key Pressed S : Set Angle 135
    • AND IsKeyD true

    But the last event never seems to run.

  • There was a link to the "Secret Forums" shortly after the redesign, it has now disappeared. Maybe I have violated the first rule of Game Club <img src="smileys/smiley36.gif" border="0" align="middle" />

    Don't know what happened to the medals?

  • Get inside the secret forums? <img src="smileys/smiley29.gif" border="0" align="middle" />

    Or do you have to be part of the inner cabal <img src="smileys/smiley42.gif" border="0" align="middle" />

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  • Sounds like maybe you are not getting back just a number, try changing your global variable to text and see if it displayed.

    Also if it is a number you might need to use the str(number) function to change it into a string for the textbox.

  • Works for me, looks interesting, but personally I wouldn't use it due to the online only mode. If you build all your game designs in it, then one day it gets switched off remotely or costs $999 to buy, your screwed.

    Looks like the author has his hands full building Cube World.

  • But I've got 1012 aliens! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Each frame is a different alien.

    Does it make any difference splitting it up into separate sprites?

    edit: Feel free to close this, it's pretty obscure and the workaround is to use less than 1024 frames.

  • I was trying to import a spritestrip with 47*23=1081 images <img src="smileys/smiley3.gif" border="0" align="middle" />

    Is the maximum frame limit 1024?

    I got a dialog warning it was over 1000 images, but I continued, then I got this error:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    GetHICON returned NULL

    Condition: ret != NULL

    File: Projects\ObjectTexture.cpp

    Line: 555

    Function: struct HICON__ *__cdecl ResizeBitmapToIcon(const class cr::vector2_base<int> &,class Gdiplus::Bitmap *,int)

    Build: release 105 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Now that I've trimmed it down to 1012 images, and it imports fine.

  • Sine behavior is missing some actions to allow setting the following:

    Period Random

    Period Offset

    Period Offset Random

    Magnitude Random

    To reproduce:

    Add sprite, add sine behavior.

    Add every tick event, add action to sprite.

    "View" missing sine actions.

  • Aha! Thanks, easy when you know how :)

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mutuware

Member since 20 Mar, 2012

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