construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding That is probably the hardest of the methods, use it if you enemy has to navigate around obstructions
construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding
That is probably the hardest of the methods, use it if you enemy has to navigate around obstructions
thank you so much, i didnt realise there was a place to learn this stuff, sorry for wasting your time
sorry I meant behaviour
im still really confused on how pathfinding works
pathfinding
you could use moveto: pathfinding: set angle and move forward: or bullet, you could divide the distance and move each step what plugin are you using to move your enemy?
you could use moveto: pathfinding: set angle and move forward: or bullet, you could divide the distance and move each step
what plugin are you using to move your enemy?
plugin?
the game is top down
I want to delete an object where you can spawn one every click and i want ones that have been out 7 seconds to get destroyed but not ones that are the same object but hasnt been out for that 7 seconds yet
i need help
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