Kroot's Recent Forum Activity

  • Yes it works !

    Thanks a lot for your help.

  • Thanks for your answers.

    I already tried to make "nw" executable with the command "chmod a+x nw", but when I try to run nw, the terminal says :

    "The program 'nw' is currently not installed. You can install it by typing:

    sudo apt-get install netrw".

    I thought there was a conflit with an existing packet, so I tried to rename "nw" to the name of my game and make it executable again, but it then says that the program does not exist.

    I am stuck !

  • Hello everyone,

    Is there an obvious answer to my question or nobody has any clue ?

    Bye !

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  • Hello,

    It might sound like a silly question but I can't figure out how to launch a game exported via NW.js on Linux.

    I read the tutorial and it says "On Linux, the following command enables execute permission for the file 'mygame'.". So I understand that I have to give the execute permission to that file. The problem is that the exporter doesn't output any file with the name of my game ("supertimer"). Here are the files / directories inside my linux64 directory :

    lib (dir)

    locales (dir)

    icudtl.dat

    nacl_helper

    nacl_helper_bootstrap

    natives_blob.bin

    nw

    nw_100_percent.pak

    package.nw

    resources.pak

    I made the export with the latest build of Construct (r221) and the latest release of NW.js v0.13.0-beta4 (01/18/2016). Is there something I'm missing, or is that a bug caused by the "significant changes" to NW.js support included in r221 update ?

    Thanks for your help.

    P.S. : The exported game runs fine on Windows though.

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Kroot

Member since 20 Jan, 2016

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