Linear sampling
Point sampling
Pixel rounding: on
Window size 1600,900
Fullscreen scaling: high
High DPI: yes
Enable webGL: on
Downscaling: low
I began making this game with point sampling, i have noticed the irregular pixel size and i would like to fix it. I have tried multiple setting and have just settled for the above. Is there a way to draw images between pixels in point sampling or is there a way to remove the blurriness from linear sampling? Also i tried linear sampling with scaled up images, for example the weapon buttons are 128x128 images where the pause button is 16x16, as you can see the scaled up image of the same size is cleaner, if i use larger images will it slow processing down while it takes time to load? Thanks for any help.