I have a tilemap of ground/dirt where there is 6 shapes of ground where each has 4 graphical variations. What I want to know is, is there a way to choose tiles according to their number or variation so I could therefore choose 1 of the 4 variations. I know this can be done be preselecting the variation while in construct 2 but I would like it to be chosen randomly by events. Thanks for any help in advance.