DigiLusionist's Recent Forum Activity

  • Exactly, DravenX.

    Saw these on Unity 3D site. They are great.

  • My philosophy: Screw paradigms and expectations. EXPERIMENT.

    If your idea fails, it means one of two things to me:

    Either you didn't go far enough, or,

    It was not a good idea to begin with.

    Regardless, go for it. New game concepts will never come to fruition if we are too hampered by theory or outdated practices to even try.

  • Thank you so much, guys! I will try these suggestions.

  • Figured out the first step.

    Now looking at documentation to see how to create a visible arc path.

  • I have a Character sprite. For that character, I have a series of frames depicting a Superleap to GroundBash sequence.

    He squats, then leaps, is in mid-air, is about to land, and ends in a squat as he punches the ground. That's 6 different frames that I will duplicate in order to create a 48 frame sequence.

    I need to figure out how to do the following three things:

    1. When the character is clicked on with the mouse, the sprite changes to the SQUATTING frame.

    2. While the mouse button is held down, a partial arc appears from the sprite (a la Angry Birds) that shows the sprite's direction and angle of movement when the mouse is released. The arc will change shape and direction, depending on how the mouse is dragged while the Left-mouse button is held.

    3. The sprite frames need to move along the movement arc, aligned so the certain frames are aligned properly.

    Here is a diagram of what I mean:

    <img src="http://i1074.photobucket.com/albums/w414/RogerCotton/SuperLeap.jpg" border="0" />

    Any suggestions on how any one of these three things can be accomplished would be appreciated! Thank you.

  • Hey, thanks, septeven!

  • GREAT article. And, very true! Thanks for sharing the link, Velojet.

  • I have a marketable concept for a physics-based puzzle game.

    I want to partner with a professional-level coder who will collaborate with me to develop the game for release on various platforms. We would have a contractual agreement stipulating terms of IP/code ownership, as well as division of revenue.

    There would be 20 levels in the initial release of the game.

    I will design game mechanics and the game level puzzles. I will also pay for professional-level 2D art to be developed for the game.

    I am a professional 3D artist with 18 years in the game industry. My web site is: eboncourt.com.

    Serious, experienced coders only, please. Thanks.

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  • Thank you! Glad to hear that. I am learning C2 and coding in general. This is an ambitious game for me to tackle, but I love these types of games.

    I asked this question because I was wondering if such a game would be too computationally-intensive to perform properly for professional release.

  • Is the current iteration of Construct able to pull off an Angry Birds type of game?

    Since such a game is physics-based, is it realistic to attempt such a game in this engine?

  • Played your version of this genre. Love it. The art for the characters is cute and effective. Great job!

    I want to learn how you did the cards for a sci-fi card game of my own.

  • I was just wondering how to make my bot graphics rotate to move on angles! Glad I saw this thread. Answered that question.

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DigiLusionist

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