pabloukiyo's Recent Forum Activity

  • Testing some weapons!

  • Thanks so much guys. Ethan just looked at the reference I can definitely see it . More coming soon

  • Hi everyone, I am Pablo from Studio Ukiyo. I would like to announce our first title "Cyborg Ascension"

    Cyborg Ascension is a Roguelike Action Platfomer for PC/MAC/Linux. In CA you play as Detective Yuudai Hashimoto, a man that is suffering from an unknown sickness that is tied to Komatsu Cybernetics. Players will enter and climb 50 randomly selected floors at Komatsu's Headquarters. Due to this unknown sickness, the player's health will be ticking down to their ultimate demise. They must collect dropped DNA strands to stay alive or choose to cash them in for upgrades after each floor. Speed is the key as you face multiples enemies, random boss floors, and a web of secrets to uncover your sickness.

    Key Features:

      - Over 250 designed floors that will be randomly selected and ordered before each playthrough.
      - Over 50 designed random weapon drops from Flamethrowers to Plasma Hammers and more.
      - Endless Mode - Where players will play random floors until death.
      - Boss Rush Mode - Where players take a shot at all 15 Bosses from the game.
      - Challenge Mode - Where players take on all designed levels in random order to completion.
      - Leaderboards, Achievements, and more...

    Some GIFs:

    Testing Animations

    Shield & Dashing

    Portal & Boss AI

    Background Testing

    Full Mockup for Zone 1

    Follow us on this post and at our site http://www.studioukiyo.com. We are currently building the site to support a devlog for the game.

    Twitter: http://www.twitter.com/Studio_Ukiyo

  • This looks great! Great work so far! I will be watching this one closely!

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  • Nice effect, might blend this with a few other things!

  • 2d vs 3d is really a matter of what your project calls for, your vision for the concept. In some ways 2d can take less resources on the dev side. In 3d you need to take into account a lot of shader programming, bitmap lighting, etc. Some of those will come into big play in 2d projects just a different scale. Just a lot to consider on the resources side.

  • Congrats blekdar on the release. Picked up a copy yesterday. Great stuff!

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pabloukiyo

Member since 19 Jan, 2016

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