sketchee's Recent Forum Activity

  • Yep, just went ahead and did it. I planned to anyway at some point. Thanks for your help, definitely did learn a few things from your examples.

  • The second case sounds more like what I'm trying to do.

    I'll have apples, oranges, dominoes, books, knives. The item being dragged needs to have several properties (transparency is the example).

    What I'm trying to figure out is how to not have to program 25 different items differently when they'll behave the same. They'll have different sprites and physics properties.

    Sorry if I'm not explaining this well. I looked at the Families example that comes with C2. It sounds like that might really be what I need if I want to be efficient

  • What if I want to drag both an orange and an apple. If I'm dragging the orange, won't the apple turn transparent too if I do it this way?

    In other words, how do I say "Whatever current item is dragged, make it 50% transparent"?

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  • Great to know! I haven't bought a license yet, I was trying to see how far I could go without it. I'm pretty sure I'm going to make the leap. Is there any documentation on how the family system works?

    Nimtrix If I do it that way, I'll still have to duplicate the settings for every object right?

  • I'm pretty impressed with Construct2 so far and the amount I've been able to do in a short amount of time. Here's something I'm struggling with on my first game, however.

    Is there a way to apply a condition to multiple objects? For example, if any item with the drag behavior is dragged, make it 50% transparent?

  • In that case, the Eclipse method sounds preferable for me. It's free and you can sign the app just with the tools provided in the "getting started" tutorial. And you can take advantage of Phonegap plugins for even more features.

    I haven't had the chance yet to try out the javascript plugin for phonegap sound, but (getting back on the thread topic) it works on my phone for Furries so I bet it'll be a good solution

  • leparlon, just follow the exact instructions from phonegap. Put any html files in the assets/www folder (as in the instructions) and Phonegap will automatically launch any index.html file automatically when you make the app. It's a lot of steps, but none of them are difficult. PM me or post a topic (or both) if you have problems.

    I just made one and then rename it ("refactor" in eclipse terms). I keep using it and change any settings such as the app name and orientation.

    It's also very well documented on how to hide the Android status bar for complete full screen, set which permissions you need and change the splash screen.

    I haven't used Phonegap Build, how was your experience was that? Your app seems to run perfectly as far as I could tell.

    I have a set of Phonegap games in the market that's just Javascript play.google.com/store/apps/developer

  • Thanks, I tried the settings you suggested and have my game running perfectly in full screen!

    I'll try out those settings for sound. I already have Eclipse/Phonegap games in the market written in Javascript so it should be easy enough. If I'm understanding this right: If you add the phonegap javascript file, then you can access all of the Phonegap calls with the Javascript plugin including native sound. I'll give it a go over the weekend and hopefully report back.

  • Wow, this is pretty impressive. Scirra really should do something to promote the games on Android because it's hard to find good examples of. They're arcade is very web based and it's great to see this can be done with C2.

    Question though, how did you handle your full screen mode? On my phone (Galaxy S2/Epic 4G Touch), it fills out perfectly and moves very fast

  • Thunder, how would one go about setting up those custom settings?

  • I'm just starting with C2, but from what I see the only way to fill out the entire screen is Crop mode. It's aspect ratio independent.

    Since mobile screens have different aspect ratios, scale mode will show empty space (as shown in the "Fullscreen - scaling to window size" demo in Construct 2's examples)

    What I'd really love is a hybrid mode, where it keeps the height (for a landscape orientation game) and expands more of the width for wide screen phones.

  • Just gave it a download and played a bit on my Galaxy S2 Epic 4g Touch. Love the graphic style, really stands out.

    A points system would add a bit more polish. Great job!

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sketchee

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