me1112's Recent Forum Activity

  • Yeah but can you store like a sprite in a variable ? Sorry I expressed myself badly I guess

  • Up ?

  • Hey guys ! I was looking through the forums, but I couldn't find anything helpful, so I'll have to ask:

    -I'd like to make a Hack & Slash game, and I don't really know how to make the combat system, especially the aggro. The point would be that you could pick a target, and if he is in range, you hit him every X seconds. So I wondered if you could select a single ennemy to be that target, and change it when you click him.

    Any help is welcome !

  • Ok thanks i'll try that

  • Up please

  • Hey everybody ! I just found a cool game with a nice gameplay and i was wondering about using some similar mechanics, the mouse gameplay, with aggro, attack, so i'm not asking for a full tutorial to do the same game, just if you have a few tips about it i'd appreciate !

    Here's the game kongregate.com/games/KintoGames/bit-dungeon

    Thx a lot !

  • Thank you I'll take a look at that, I was trying to do something like that, but you made everything clear, thanks !

  • Alright, so now right now i'm making some kind of 2D Hack & slash, and there are different playable characters choosable. So let's say I have characters 1, 2 and 3. There's a first layout to select the character you want to play, and it sets a global variable that will determinate which character you choose, so that it's the playable character. Now you get to the second layout, so on the side there are the sprites for character 1,2 and 3, but what I would like to do is that the chosen character, and HIM only, is playable (which means that he spawns, is controlled by the 8 directions behaviour, is targeted by the ennemies) The problem is that I have to put the behaviours for each character, in case he gets chosen, but only the chosen one is really "active", so how could I do that

    Thanks a lot for any help, I know it sounds kind of messy, but I don't know how I could explain it better...

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  • Ok thanks, I think I will go your way !

  • 1 Well globaly the ennemy has two lines of sight, one to make them go forth, and a shorter one to make them stop. But what I wanted to know is if there might be any problem because the short one is inside the biggest one, so when an object enters the short one, somehow he still is inside the big one.

    2 Oh ok, thank you

    3 Well yeah I think I needed to put the " ", didn't knew that, thanks !

  • Up

  • Well I have a few questions that I hoped could find answers here !

    I would like to make an ennemy come to my character but not too close, and fire some projectiles at him, but here is the thing:

    1: I set a line of sight for when they see me to come, and one when they are close enough, to stop, but isn't there any problem about when he reaches the shortest line of sight, he is still inside the large one, like, could I put priority to the short one ?

    2: Less important, isn't there any way of making the line of sight visible, to see more precisely the radius it affects ?

    3: Also nothing to do with the line of sight behaviour, but when I want to set the value of a global variable to a text, it won't accept, even though i've put the variable as a Text variable

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me1112

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