Pixiefingers's Recent Forum Activity

  • imagine how the boxes would drop in real life. as ist is right now, they just drop straight down from the point they are released. in real life the would arch....

    I am terrible with "The Laws of Physics" <img src="smileys/smiley9.gif" border="0" align="middle" /> But thank you for that.

  • Updated with more usable version

    http://dl.dropbox.com/u/67025590/C2/TowerHelp.capx

  • Two things i notice:

    - the boxes are very "bouncy". I even did not manage to get ONE on the plattform and at release time the first jump up

    - the drop behaviour is not correct, when it comes to physics...

    ...and now I take a look at the scoring, as you asked

    It is hard, but do-able once you get the hang of it. You are most welcome to assist there if you so wish to do so.

    Thank you.

  • It would be loads easier for both of us, if you could post your CAPX

    Here you go.

    Tower Blocks

  • lol. ok. Will compile one quick.

  • you can compare the X values of both boxes and if they are equal, they are aligned, asuming that both boxes are instances of the same object.

    If not, then you have to make sure, that the Imagepoint 0 is set to the same "value" on both sprites

    The boxes are instances of the same object.

    Basically all that will happen if they are = to one another is a higher score and a change in animation.

    Could you perhaps show me? I'm Still quite new to C2.

    I'm guessing it would be attached to:

    <img src="http://i126.photobucket.com/albums/p96/gendv/Collision.jpg" border="0" />

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  • I am creating a Tower Blocks style game.

    When the Boxes drop, is there a way I can detect if the box is perfectly aligned with the box it drops onto?

    I'm assuming it should somehow read the Width or X Alignment of the previous block?

  • I am creating a Tower Blocks style game.

    I would like to change to another Animation if a box is perfectly aligned to another box.

    Animations are Called "Main" and "Hit"

    Can anyone help with this?

  • How about adding an instance boolean to the blocks, and set it to true once the blocks collide. This will ensure the points are only given once.

    Example .capx

    Thank you, Thank You, Thank You!!! It works!! <img src="smileys/smiley32.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle">

  • Nope. Doesn't work, already had similar settings, and was only .5 out. Also the platform drops, when the platform drops, the blocks "bump" and then once again, adding scores.

  • For each block, dropped onto another, 200 points are added, the blocks contain the Physics behavior.

    Unfortunately, every time a block drops onto another, it bounces, which adds more points than it should be.

    Any ideas on how I can correct this?

  • can no one help me? <img src="smileys/smiley19.gif" border="0" align="middle" />

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Pixiefingers

Member since 14 Mar, 2012

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