Bitsix's Recent Forum Activity

  • ShinobiSlash

    I don't have published games.

    I have only incomplete projects.

    I have a question. You pay annually to have a Google Play Developper account?

  • My created games always lags on The start too.

    I searched here in forum, and i found some causes.

    • try to enable/disable WebGl
    • verify if The objects are destroyed if is not in use.
    • the image sampling. Change from linear to point.
    • And set The Pixel rounding to "on" (sometimes The system have to calculate many numbers (ex.: size 25.45047) and The Pixel rounding can solve this.
    • verify the Resolution of The images (sometimes you are using large images to reduce their in the layout. Try set the size of images in the size that appears on The mobile)

    https://www.scirra.com/forum/how-do-i-make-my-game-stop-lagging_t115753

  • Its coool!! And impoooosible!

    I finished The game

    The gameplay is very nice.

    My feedback:

    • Delay at start of The game. But it stops.

    (My specs: octa-core 1.3 GHz , 2gb RAM)

    • When the time is out, nothing happens.
    • Add a little more sensiblity to The player.
    • And some stages are so hard to the level (like The 16, What a hell, you want to kill me? )

    But the game is amazing.

  • Sorry, My smartphone spellcheck is in portuguese. (Minimalist graphics).

    Simple graphics, with only solid colors and shadows. (Don't use real images as background).

    I'm saying something like this.

    It 's only a suggestion

  • 76mb!!!

    The Idea of The game is cool, but the gameplay is...

    Sorry... bad.

    The screen is 4:3. Today, The smartphones is 16:9 (was a big border on my phone)

    The player roll slow. Only get speed when jump.

    I suggest, you must remake The game. With minimalista graphics. Simple, beauty, and clean.

    If you want, i can help you with the graphics.

    My english is bad, sorry.

    But your 1st game is excelente

  • I think that a plugin can do this, try this: https://www.scirra.com/forum/plugin-advanced-textbox_t82223

    Tell me if worked

  • W A S D - Move

    Spacebar - Bombs

    This project has:

    - Droping Boosts system - for naw has two boost, "Player Speed" and "Limit of Bombs"

    - A bomb explode other bomb.

    - Grid Based Movement (adapted from https://www.scirra.com/tutorials/1094/grid-based-movement)

    - TileMap, you can edit or add more blocks (static, breakable)

    - The Sprites (the worst sprites ever )

    Ps: to set the speed of the player, down the value of MoveTime var, in the player

    Download: https://drive.google.com/file/d/0B_MqV2UvS3s1Q0trZkJHRFVzMlk/view?usp=sharing

    Any questions, ask here.

    I will try to create more features.

    • Bomb Range
    • Multiplayer
    • Ai
    • and best sprites
  • Try Construct 3

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  • Recently, i'm creating a 2d plataform game. A game with retro style

    graphics, which brings adventures and puzzles inside the digital world.

    Collect bits and codes to move to the next level, shoot pixels, etc.

    Totally unique graphics, made in Adobe Photoshop CC.

    err... For now only have the first level.

    The game is in Portuguese because I am Brazilian, but English will be available too.

    I'm open to suggestions and ideas.

    I need help with ideas for:

    • A name for the game
    • Main Menu
    • Enemies (i'm thinking something like a virus, glitch, etc)
    • Items (i want a loooot of, weapons, upgrades, and misc. items).
    • A story for the game
    • Something to improve the graphics
    • I only do the game for PC?

    Gameplay of the Intro:

    youtu.be/74iAPzREtuE

    A -> Right

    D -> Left

    Space -> jump (or you prefer "W"?)

    Mouse -> controls the arm/aim

    Mouse_L -> Shot

    Main Character:

    Disk (the codes, the keys to open doors, and other things):

    The Coins (is sorted in 0 or 1, will be used to buy upgrades and weapons on the shop):

    I will update this post as the game is being created. Thank you.

  • Oh, so, sorry.

    I just searched for Tutorials Section and came this topic.

    Can i trasnfer?

  • Yeah, i got it. (you want to do a chat, with the quick key access "C" ya?? )

    First, i prefer to work with number variables.

    Create a number variable in the text box. (i named "switch") with the initial value = 1 (we will use 0 to unfocused and invisible, and 1 to visible and focused, okay?)

    And do This:

    I don't know why, but the event that fixed this issue was the "On C released"

    Tell me what happened for you.

  • Using User Media.

    Put "On Start of the Layout" ----> UserMedia: Request Camera

    Button: On Clicked ------> UserMedia: Take Snapshot.

    If You are making an apk with PhoneGap, see my thread to enable camera usage: scirra.com/forum/camera-with-usermedia-on-android-phonegap_t178190

  • First, sorry for my english, i'm brazilian.

    I don't know if it will help anyone, but I found a way to the userMedia work on android on phonegap build.

    I searched here in scirra forum, but have not found a solution.

    So, after reading the PhoneGap Documentation and based on other android apps, I found a solution (or not).

    First, on construct 2, before exporting the project to Phonegap you should check the "use camera".

    After you export to phonegap, and generated the .apk, you must edit the AndroidManifest.xml (for this you will need an apk editor, like Apk Manager... I used the app "apk editor pro" on my device.)

    On AndoidManifest.xml you need to add the permission to android use the camera, for this, add the line:

    <uses-permission android:name="android.permission.CAMERA" />[/code:37j0qrzf]
    
    [img="https://s31.postimg.org/nd9isxybv/Android_Manifest.png"]
    
    And Save. Now, just install the modified .apk, and run. It Works for me. Enjoy!!!
    
    Any issue just ask. Thanks!
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Bitsix

Member since 11 Jan, 2016

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