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  • hmm im not sure but i think this program support multitouch don't ask me how you can try it without touch screen :)

    anyway you can at least see the graphics for example see angry bird (not hd angry bird) its 720x480 good 0.0 ... and keep all these in your games later.

  • by the way i just downloaded it now , and it can download the free apps from the market so you don't need a phone either also this is only for android but it will be for windows8 later!!

  • hi everyone,

    today im going to tell you guys about a program some people already known it but some not..

    ok this program is a program that let you put your apps in a cloud with your windows,mac but what good on that??nathing..

    ok the good thing is that you can preview the apps in your pc (windows,mac) also you can see the way of your apps how they work , is they work fine.. blablabla!

    some people will say i will just try in my phone and done..but sometimes the apps laggy on the phone so you can check them if the problem from the phone or from the game also this program let you try the games that installed in your phone and get some ideas from them, see the graphics,smooth,...

    just hurryup and do it.

    ok some people will say this is useless there is a more advance one but its hard to download you need virtual box and more stuffs -.- why all that...do the easy one ^^

    link here : http://bluestacks.com/

  • hmmm in the right side of construct2 there is a folder called "families" you can create a sub-folder and put all these enemies sprites there.(i don't know how because i don't have it)

    and make a global variable that compared with the enemy health variable.(another event)

    after that just in even make a condition if bullet or something...collision with the enemy it subtract from enemy health.

    so just change the variables of the enemies and done...

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  • 1_ As you have named layouts as (1,2,3,...) I use the name of the layout to know in which level I am.

    The int() is a system expression that turns a string into a number, as the X coordinate expected in an array is a number.

    2_ Check the how do I FAQ in the "Arrays" section, I did a capx a while ago that pretty much explains everything, and check also the manual entry about arrays.

    10 is a default value, in the end, the width (X) of your array will have to be your total number of levels.

    really good works thanks man, but i need to know one more thing

    if my layouts name liked this : Layout (1-10) for example Layout 1

    will this int(LayoutName) change or it will be the same??

    thanks for the array helps ^^ till now i didn't understand them but im going to focus on them later :) ill see your .capx.

    *by the way i have read array manual seems they are hard to understand...

    thanks again

  • Joannesalfa i liked Kyatric and this what i meant before !! and thanks for trying^^

  • 1)what does this mean?

    int(LayoutName)?

    is it all layouts or what???

    2)also why you put width 10 in array?? i didn't understood array before that why i asking.. and why u kept hight, depth to 1

  • ok here we go but see what i want :

    when player collision with (win object) it will hide the win object even if i click on the reset button ..

    here capx :http://dl.dropbox.com/u/67034121/platform.capx

    thanks for your help , i tried true ,false but somthing wrong in it.. i don't know why.

  • ok this is easy to fix .

    click on the object > then click on animation "edit" in the left side > click on the animation you want (eg. move the one that you want to make it continue moving) then see in left side there is a speed,loop...

    click on loop to "yes". and done!

    i can't imagen what you are working on so this the thing i knew about animation!

  • see alot of posts... i just want to say if you bought construct2 ( you will have a families folder) so you can put all your enemies there and just change variables and you done, you can many kind of monsters very simple with 1 variable only. good luck ^^

  • hmmm i real thing i want is that i have object (door) if my play collision with it the add a global by (1)... so i want this object destory for ever with i collision with it.

    by the way ill try your way when i wake up its too late now here ^^ thanks for help!

  • is there a way to make somthing doesn't reset when i click restart button?

    for example i have a buttone if i clicked on it (it go to the same layer)

    so i want something if i collect then i clicked and finished the level..then i restart the level again it will be gone for ever... even if i restart with button or played the level again .. is there a way??? if need capx ill put it but i don't think it needed.

    in simple way (destory the object for ever with player collision with it).

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zsangerous

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