zsangerous's Recent Forum Activity

  • ramones

    i can't see the file this error come:

    <img src="http://i50.tinypic.com/a14peg.jpg" border="0" />

  • Guyon R0J0hound aridale

    the problem isn't in understanding array the manual understanding them so well even all tutorial do that but the problem how can i make them on construct2 this maybe the 5th time i have tried but still i lost :(

    see this level page

    http://dl.dropbox.com/u/67034121/forum/level%20page.capx

    i tried to made but i really get miss with it , i wanted the win button to make sprite 2nd frame, and if clicked on finished it finish the seleceted or the last unlocked frame and make it 3rd frame of levels object. you gonna say this can be done with variable but the problem isn't in this the problem that i wanna see it in easy example to try to do it in harder one like levels has 1-3 stars , worlds and sometimes special levels....

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  • hmm i have another idea for example some people put sprites for learning like putting click x now or anything some hand touch blablabla... you can make sprite with all these stuffs with speed 0 and put the sprite where you want and change frame as you want and you can make like a hidden button if player collide with it the sprite comes visible if the sprite is invisible

  • Yann ok, this is the easiest bar of the array (the learning), ok the questions how can i set them on construct2 here is the problem .

    sometimes i have global variable = 0 and sprite frame number,and my array is : at(global variable,sprite frame number)=0 ---> action = sprite destroy

    **this can unlimited numbers of arrays that has value = 0...

    this is diffrant between

    array value = 0 ---> action sprite destroy

    but the problem in 2nd one how can i store the things i want on it , for example i can make array with at(0,global variable) = 0 or

    at(0,sprite fram number)= 0 , many stuffs like this...

    but i found , the easiest way to store array values by doing like :

    on start of layout ---> array (0,1) = 1

                            array (0,2) = 2

                            array (0,3) = 3

                            array (1,1) = 4

    then in next event we do like this :

    if array current value = 1 , spawn enemy1

    if array current value = 2 , spawn boss1

    if array current value = 2 , spawn enemy2

    if array current value = 2 , spawn boss2

    **the problem i couldn't get it on this way is how can i combine the array with the global variables i don't know the expression...

    in all that stuffs there are more complex stuffs , and im having fun learning them.

    the good point on arrays that if you want your game to be good you must have at least one array ... mostly one array is enough you can make 999999999999999 stuffs with it but some use more for organizing only.

  • is this problem can be solved or not???

    the problem is that i have made some levels in a game with just squares (for player,enemy,everything) the problem is when i re-change my sprite into another one bigger in sizes the sprites change sizes on the layout , so i need to re-do all the levels and when i want to use same sprite size it will be in pixels or not that much good resolution because the enemy has more than one size for example it can be 100x100 or 40x40 so what should i do??

    by the way i use photoshop,flash,illustrator if these helps in anything...

  • Ashley , i know that manual will help but the problem its hard to know these stuffs for people that have no knowledge about codes...

    here the topic i asked to explanation:

    http://www.scirra.com/forum/arrays_topic50950.html

    but for real when i hear in forums about it , i feel its easy and easy to understand it , but when i try it i see its very complex ...many times i tried to make the level page but i really got confuse.

    also i have tried to see tutorial in making levels page or any array example but i couldn't see a good one.

  • sqiddster , thanks for your big help ^^ and sorry again (i have said in the topic i don't know what they called XD )

    Yann , thanks for your help this is exactly what i was looking for .

  • sqiddster

    i tried it but it stucked , i don't know in platform when i click right it get bigger without the speed, and in physic it works fine but still this isn't the point i want like this picture :

    <img src="http://i45.tinypic.com/2e4emwx.png" border="0">

    if you wanna see what i have done see capx :

    http://dl.dropbox.com/u/67034121/forum/shadow%20fail.capx

  • hi all,

    i have a simple 2 problem :

    first of all i have 2 sprites these sprites one of them is the player (physic,platform) i want the 2nd sprite to pin behind the player and it keeps getting longer back when the player move faster like in cars and shoadows or like that (i don't know how they call it in english)

    see picture of what i want to do:

    <img src="http://i50.tinypic.com/2wcofvn.jpg" border="0">

    2nd problem how can i make it when player stop it keeps getting small until it comes to sprite size

    last things i can do it later . to make this thing work when i jump or fall also make this shadow with opacity 50 or like this

    see the capx :

    http://dl.dropbox.com/u/67034121/forum/shadow.capx

  • sqiddster thanks again ^^ , simple question the variable is local variable right?? if like this i think i made it but with global variable.

    also i made respawn ,also made the click disable when its moving here is the link if someone need it :

    http://dl.dropbox.com/u/67034121/forum/Move%20at%20angle%20full%20fixed.capx

  • sqiddster thanks, can you make it stop when it overlap with the latest place in this example its 3 , so if made this in another level with 9 places it will move all then stop...

  • hmm first see capx:

    http://dl.dropbox.com/u/67034121/forum/move%20to%20angel.capx

    how can i make enemy to move to the place object with straight line (bullet behavior will work i think ) but the problem i want it to move to place 1 then 2 then 3 after it comes on 3 it stop 1min then destroy.

    *if this could done with 1 variable in (place object) will be better ^^

    here after i get helped (the result)

    http://dl.dropbox.com/u/67034121/forum/Move%20at%20angle%20full%20fixed.capx

    thanks for reading ^^

    by salem

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