Zerei's Recent Forum Activity

  • Maybe someone can answer me before I get home... I think that this may be a common error.

    When I export (or text the game) on chrome, any text object is displayed. All other objects are ok. This happens at different computers and chrome versions.

    Link to .capx file (required!):

    i'll post when I get home

    Steps to reproduce:

    1. Open Capx

    2. Test game on chrome

    Observed result:

    No texts.

    Expected result:

    Text must be displayed.

    Browsers affected:

    Chrome: yes

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 8 and Windows 7

    Construct 2 version:

    117

  • I don't know what's going on. There's no add/edit effect for objects. Only for layers...

    Maybe it's a bug?

  • It just so happens I'm making a game with some sprites called 'orb1' and 'orb2' right now. I'm also using a lot of WebGL including colour changes.

    You could try applying the WebGL effect called "AdjustHSL" and have the hue altered depending on whatever it is in your game that determines the 'orb' colour. The other way would be to avoid WebGL and simply have a set of animations for the sprite that you can switch for each instance, depending on your parameters.

    Haha, that's a nice coincidence!

    But, problem is: I don't know how to apply these effects! I've looked everywhere (not everywhere, because I didn't find anything).

  • Hello Guys!

    I have this "orb1" and "orb2" sprites. They are the same sprite, but I need one to be green and the other to be red. I think that I can use WebGL to change their color.

    But... I just can't seem to find a way to apply this effect. Yeah, that's it, I don't know how to apply a WebGL effect to an Object. I've looked everywhere, and didn't find an answer.

    Please help :(

  • Hi Guys!

    I have another question... Sorry if it was answered before, but i'm not home and I cannot open any capx file... But I kinda need an answer about this.

    I have those two objects: A and B. I have another object, called Camera, that must be always between A and B.

    A and B move at XY axis, like GhostShooter game. Think of A as the hunter, and B the ghost. What I want is the camera to always be between them, so the player will always have vision of both, regardless the ghost distance from the hunter.

    How can I do that?

    Thanks!

  • Wow, that worked quite well! didn't though of that.

    Anyway, what if I want to implement a flash like effect, acting as a feedback to the payer, indicating that he earned an item?

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  • Hello guys!

    I have this game, in wich you earn itens based on the amount of points you have. Those items are displayed at the bottom of the screen, side by side.

    For example, player has earned 30 little ores, they are all displayed at bottom of the screen.

    Problem is, I cannot think an easier way to do this. Let's say that he has 20 ores... Am I suposed to create 20 events for it?

    My game is using a resolution of 800x600. The variable that controls the amount of items that the player won so far is called "Points".

    To summarize, what I want to do is something like this:

    For each point on "Points", spawn object "Ore2" at position Ore1 + 10 pixels, then, repeat until 30.

    Glad if you could help!

  • Thanks Guys! It really helped!

  • In terms of performance, how wold the mask imply at this game?

  • Hello!

    In my game I have this bar, and a sphere. Whenever the sphere is over the bar, the player must press spacebar. But, I want to have the player to check if this bar is red or green. If it's red, he cannot press spacebar.

    My issue os That i need the bar to change colors when the sphere is about 100 pixels close to the bar. Problem is, the sphere can approach from left or right, and i can't calculate X that way.

    Glad if you could help!=D

  • Looks like I managed to read the CSV. But I can't spawn 2 or more FireBalls =\</p>

  • Here is an example of a CSV:

    CSV,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20

    First,1,2,1,1,1,0,1,2,2,0,3,0,2,0,0,1,1,1,2,12

    Second,2,2,0,1,2,1,1,1,2,1,1,0,2,3,3,3,1,2,2,0

    Tirth,0,0,1,0,0,2,1,0,3,1,3,0,2,1,3,2,3,0,0,0

    Fourth,1,0,3,1,3,2,0,2,3,2,3,1,0,2,1,0,2,3,2,0

    Fifth,0,0,0,1,2,0,1,1,0,1,2,0,1,0,2,2,0,3,3,0

    The idea is to spawn that amount of fireball at Y (100, if in the first line, 200 if in the second, 300 thirth, 400 fourth, 500 fifth) at every 2 seconds, for example. This is done, let's say, 40 times at the first stage and 60 at the second.

    Please tell me if my question is clear enough.

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Zerei

Member since 7 Mar, 2012

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