ThePakernator's Recent Forum Activity

  • [quote:3maufv2m]do you know if the Construct 2 IAP and Game Centre standard plugins still function after export in Phonegap

    I've never used them before but they should work.

    For the configuration:

    http://docs.phonegap.com/phonegap-build ... nd-splash/

    Its better for you to test both, there isn't a huge learning curve for neither of them, so that won't take you a lot of time.

    Ok thanks - that looks like its what I need. I will try with Phonegap first and get back to you!

  • Well XDK will cease to exist this summer.

    Cocoon is nice, but you will have to shell out hundreds of $ to remove the splashcreen if it bothers you.

    I personally like Phonegap, it's free, no splashcreen and has short compiling time. For iOS (and other platforms) , you will have to read the doc on how to configure your project (setting up the icons and such in the config.xml ).

    None of these services are problem-free, but most of the time the solution can be found online.

    Thank you thats interesting info.

    Now that you have said Phonegap seems to be your winner, do you know if the Construct 2 IAP and Game Centre standard plugins still function after export in Phonegap, unlike Cocoon which uses its own custom made plugins?

    I see the tutorial by Ashley on exporting with Cordova, which also has a brief summary on PhoneGap. However, it does not mention 'setting up the icons and such in the config.xml'. Do you know of any other tutorials of more detail?

  • Hello all,

    I realise there are many threads with such titles as, 'how do i make iphone games' and the like. I have looked through these and have not come to a definitive answer for which builder to use; Phonegap? Cocoon.io? XDK? Cocoon.io looks the easiest option, and I see a wealth of tutorials for it combined with Google Play - but can it also publish to the Apple App Store easily?

    I would really appreciate any feedback on these platforms in regards to easy publishing for iOS.

    Thanks in advance

  • : I think it works for questions about third-part addons as well.

    To me it makes sense to have such a comparison question here.

    Kyatric

    Yeah, I wasn't sure where to post it. After I didn't get any replies, I thought I must have posted it in the wrong section. So, I created a different thread in the 'Construct 2 general' section, where I got some useful replies too. Sorry about that

  • ThePakernator - The tutorial is complete!

    Great stuff! Will check out!

  • cjbruce Thanks for looking into that. I see what you are saying with buying both, but I think I will just go for Q3D, since there is a wealth of pre-existing (and now yours) tutorial. Pity about no 3D for Construct 3 too

    I'm sure that the online tutorials would actually be easier to learn from than the documentation anyway!

  • Thats interesting, thanks for the info. Now I'm thinking that Q3D seems to be the better option, due to more tutorials available online and with it being less complex.

    First off, I just want to experiment with games like a sidescroller but with a 3D perspective. So, I'm guessing Q3D would be easier due to the simplicity of the game, even though it is not as fast?

  • YouTube:

    https://youtu.be/bry1hOjbb3E

    Direct play link:

    https://www.airconsole.com/play/party-games/robot-rumble

    My background is as a mechanical engineer and a physics teacher, so I was comfortable with the 3D physics, but 3D game development in general was new to me. I had to learn a ton of basics that are true for all 3D engines in order to get everything working. It wasn't easy, but that isn't a criticism of Q3D, rather a fact of life for 3D engines in general.

    Now that the game is out, I will try to do a tutorial series based on my experiences in Q3D. A lot of the stuff might well be applicable to Babylon as well.

    Thanks for the reply - nice game too! Would love to see that tutorial series also!

  • Robot Rumble was made with Q3D. I would have been happy to use Babylon as well, but it wasn't available until after we started development.

    OK thanks! How easy was it to use? Do you have a link so I could have a look?

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  • Hello all

    I have seen both the potential of Q3D and Babylon 3D, and they both seem good to make Construct 2 a 3D editor. The former seems to be the generally used plugin, but is Babylon 3D as good or even better?

    Any information related to performance, usability or cool features for either is appreciated. I just want to know which one everyone prefers!!

    Thanks in advance!

  • Hello all

    I have seen both the potential of Q3D and Babylon 3D, and they both seem good to make Construct 2 a 3D editor. The former seems to be the generally used plugin, but is Babylon 3D as good or even better?

    Any information related to performance, usability or cool features for either is appreciated. I just want to know which one everyone prefers!!

    Thanks in advance!

  • ITS FIXED, congratulations. I have got the same problem, hoe did you fixed it??? plese help

    Hi Lorenax,

    I was stuck just like you until I asked Tom for help. However a few hours later the problem seemed to have fixed itself. I would wait a little longer and then contact support if it is not fixed. Good luck

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