ThePakernator's Recent Forum Activity

  • So I still have not been able to change it and its been almost a week since I first encountered the problems. Ashley , Tom or any of the mods got any ideas too?

    EDIT: This is getting even weirder: now the icon has updated when I log onto my phone and search for it, but it still has not updated when I look on my computer...

  • Haven't downloaded it yet, but the graphics look really cool!

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  • Thank you for the detailed response! Gives me a good idea of how you did it.

    This kind of system is the most interesting thing when making randomized/procedural games.

    I occasionally ponder trying my hand at this kind of thing, but I never quite get around to it.

    Hope you have a good ad system in place, I think that's where the most revenue can be generated with this sort of project.

    Thanks again for sharing, and good luck

    facecrime No problem at all - thanks for you interest! I am actually making no profit from this game - for my first one I wanted to just get it out there completely free to see if I could do it!

    I would really appreciate if you could leave a nice rating and/or comment on Sidecar Split on the arcade - feedback really helps me improve my gamedev skills as well as getting my game out there!!

    Thanks,

    Scott

  • > I actually just posted a thread on this too - should have found this first! Has there been any resolution to this, as I can't update most of my game settings and I really need to now?!?!

    >

    The pictures for me has changed with out changing any other settings, but took up to a week and some changed sooner that others.

    Hmmm ok, thats quite odd. I will not change anything further and wait a few more days and see if its fixed.

  • UPDATE: As well as still not being able to change the icon, I have found out that I cannot change some of the settings too. For instance, I tried to click the 'Is mobile enabled' button to the unticked position, but I can still play the game on my iPad or other devices!!! Any ideas anyone???

    EDIT: This is getting even weirder: now the icon has updated when I log onto my phone and search for it, but it still has not updated when I look on my computer...

  • I actually just posted a thread on this too - should have found this first! Has there been any resolution to this, as I can't update most of my game settings and I really need to now?!?!

  • Hello again,

    I updated my icon in the game to the image about 24 hours ago shown in the bottom of the image, but the arcade icon remained the same, shown in the top of the image:

    Tom (as well as others) I would really appreciate some help as the arcade icon is what will drive the clicks to my app! Here is the link: https://www.scirra.com/arcade/action-ga ... plit-21211

  • Your the selection of placed obstacles seem to take their predecessors into account, like no double police cars in sequence on the same lane, or in general the increasing frequency of lane changes. I'd like to know how the obstacle placement is controlled to create increasing difficulty but also avoid repetition (if it does).

    I can think of ways to query these things, but i was wondering if you had a particular setup to handle it efficiently?

    Ah yes I see. This was probably the biggest challenge to overcome - to make sure that there was always a path for the racer to pass whatever the difficulty. This may be quite difficult to explain without sharing the capx. I'm afraid I only really used a brute force technique, covering all spawning situations (e.g. if a police car is in the left lane, only spawn cars in the right lane, so there is still a path for the motorbike to pass in the middle.) The basic setup of the spawning is documented below.

    Overall, as the time went on there was not too much increasing of the frequency of lane changes, apart from a few more challenging (e.g. roadblocks including tanks) obstacle sets being introduced as your score increases. Disregarding this small contributor, the only reason why the game gets more difficult is really due to the increase in the motorbike's speed.

    All of the obstacles spawning is done with timers. Every (10 x (1 / motorbike speed)) seconds, the game attempts to spawn a car in a random lane. Then, every X seconds, the game attempts to spawn a roadblock or a police car. This is also done in a random lane in a random combination. The game does not detect if there has been repetition or anything like that, it just uses a random timer and then a lot of if conditions to ensure the cars appear randomly yet still allowing a way through.

    For the most complicated of combinations, I simply laid it out exactly how I wanted it to appear:

    This is only a small snapshot of the code (>1500 lines in total!), so it will still be difficult to understand.

    Please ask if you need help with this knowledge drop!

  • Nice project, fun too! Congrats on the release.

    Would be curious, if you don't mind talking about it, how you set up the procedural progression of 'encounters'?

    Hello there!

    Thanks for your compliments facecrime. And yes, I would be happy to discuss the setup - perhaps it would be easier if you could clarify exactly the progressional element you are interested in?

    Thanks for you interest!

    Scott

  • >

    > >

    > > Thx mate! Do you have a facebook fanpage or something else I could follow? Would probably be easier for you, rather than contacting each and every one of us ^_^

    > >

    >

    > No problem, was actually on the fence about porting it to Android and you tipped me over the edge! I'm afraid I only really operate out of Twitter at ParkercellUK - I just find Twitter the simplest way for gamedevs to promote their games!

    >

    Ouchy. I rarely use twitter. But I'll bookmark your profile =)

    Ever thought about using IndieDB? Its a nice heaven for any IndieDev. In terms of self-branding.

    Thanks for the suggestion. Will check it out!

  • Thx mate! Do you have a facebook fanpage or something else I could follow? Would probably be easier for you, rather than contacting each and every one of us ^_^

    No problem, was actually on the fence about porting it to Android and you tipped me over the edge! I'm afraid I only really operate out of Twitter at ParkercellUK - I just find Twitter the simplest way for gamedevs to promote their games!

  • > Hello all,

    >

    > I have just released Sidecar Split for iOS and I was hoping that you guys would have a go (and maybe leave a nice review if you like it?). Simply tap to split and tap again to recombine, trying to avoid all the cars, police and even tanks!

    >

    >

    >

    > Here is the app store link: https://itunes.apple.com/ph/app/sidecar ... 80473?mt=8 iOS App Store

    >

    > Or just play it on the Scirra arcade: https://www.scirra.com/arcade/action-ga ... plit-21211 Scirra Arcade

    >

    >

    >

    is there an android version? My kiddo would love your game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Hi there,

    Thanks for you interest, a few others have asked for the same thing! I have just started work on an android version, and will hopefully get it on Google Play soon. I will post a reply to you as soon as its up!

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