brmarko3's Recent Forum Activity

  • Perfect, it works!

    Thank's, mister! ^^

  • Did that, also not working :,(

    Tried:

    1,2,1

    1,2,0

    0,2,1

    with 1,2,1 it puts "dummy,dummy" but still not editing them to "testX,textY" as (should be) in the print i sent b4...

    Here:

    imagebin.ca/v/3QXhEBOYF5Z7 <- first line is {Push.Back "test" on X axis} instead. (Still not working T.T)

  • Hi...

    Please, for god sakes, what am I doing wrong? e.e

    Did try a thousand things but none seems to work...

    imagebin.ca/v/3QXXab6VkiJa

    I need to make an array with 2 columns, one for the person other for the ammount in the party, like:

    "SWORDSMAN", 10

    "ARCHERS", 5

    But I can't find a way to do it... (Also did search in the forums and found nothing about it... Wich is strange, for it sounds like a basic question...)

    Plz help <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad" />

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  • Hi,

    I'm not sure if I'm in the right spot, but I searched and couldn't find the proper place.

    Can I create objects in Construct2 like in Object oriented languages?

    I want to create a set of several elements that will have the same status (which will be variables) according to the user inputs throughout the gameplay. I want to know if there is a way to create an object like it's done in Java or PHP, when you create, in Java, a product class with several variables and use the same class anywhere needed.

    Thanks in advance.

    // Marko

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brmarko3

Member since 28 Dec, 2015

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