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System -> Every tick / Gunman Set Range to distance(Gunman.X,Gunman.Y,Player.X,Player.Y)
LoopSystem -> For each Gunman
Gunman -> Range Less than 250 / System Set group "Rapid Attack" Activated
LoopSystem -> For each Gunman
Gunman -> Range Greater or Equal than 250 / System Set group "Rapid Attack" Deactivated
The result is still the same after I made my events for my enemy like this. Every enemy needs to have the player in range so that all of them attack. My game is also a platformer and not a top down shooter, however I definitely do have very nice ideas for a top down shooter after Catman