on key pressed
---+system compare: Sprite.Count>=2
---+System: pick instance 0 of sprite
------ sprite: destroy
---+every tick
------ system:create sprite
Couldn't get this to work. Seemed to destroy the latest object I created and not the oldest.
http://s12.postimage.org/sp6zoy1b1/coooooook.png
In LUA I would add every object to a table and just get rid of the first entry in the table and sort the table again. but yea. No idea how to do it in construct 2.