tucamone's Recent Forum Activity

  • I exit the game, and when restart I just jumped to the level 88..??? what??

  • Great game my friend,

    Really good idea. Very inspiring. I'm on level 13..

  • Hi everyone,

    All I need is a very simple thing, but very dificult to achieve ( at least for me )

    As you can see in the capx there is a sprite with trail. I had a bullet effect so you can visualise better.

    - I need the head of the srite to be fixed in X and Y, and having the trail making the same effect.

    • It's the background that will be moving ( scrolling )

    I hope there is someone that can do this.

    https://www.dropbox.com/s/94v3wck9jdoxht0/trail%20test1.capx?dl=0

    Thanks in advance,

    Tuca

  • Here it goes:

    https://www.dropbox.com/s/5l6v5ntqj5ljv7g/spawnDelay.capx?dl=0

    Credits to BigFrank.

  • Wow, that's perfect bigfrank!

    Thank you so much for your help, This was exacly what I need!

    All the best!

  • Hi BigFrank,

    Thank you for your reply. It makes perfect sense!

    But for some reason I can't get it to work properly. Is it possible for you make a simple capx with this? The object has a bullet behavior.

    Thanks in advance,

  • Hello everyone!

    I hope you can help me on this one.

    I'm creating an object every random time of 5 an 10 sec. "System-Every Random (5,10) seconds".

    What I need is after 20 seconds the random time goes to 1 and 5 seconds, and so on.

    How do I do it? I hope you can help me.

    Best!

    Tuca

  • I still have a problem though.

    I got the ground moving, but to keep it running I need to change the gravity to zero. But everything around is affected.

    How do I change gravity individually per object?

    My project is based on two oposite gravities, up and down, and diferent objects must fall in oposite directions.

    With box2d I can't do this, and I though I could do this with the chipmunk, but I don't know how.

    thanks in advance for your help

  • No, the ground is with bullet behavior. thats probably the issue. i'm going to change it. Thans a lot!

  • Hi!

    i'm trying to solve a problem. When a box hits the ground in movement, the box doens't react to the speed of the groung and stays in the same place. What i'm doing wrong here?

  • Haha, I told ya...

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  • Thanks for the feedback guys!

    Regardind Henry questions here it goes:

    [quote:1iolwxy2]1 Is this your first published game on the google play store?

    2 Did you intel XDK, cocoon and what were your challenges?

    3 Did you work alone?

    4 Did you make the artwork and produce your own sounds.

    5 Any resources( websites, tool, book, tutorials, youtube channels ...) you would recommend to people.

    1- Yes, this was the first everything. A couple o months ago I don't even knew Contruct 2 existed.

    2- Yes I tried Intel XDK, but I realized that was too slow. The game was running at 30 fps or less. I found cocoon.io much much much better, I got 60 fps on galaxy s3 and onler devices. You can't go wrong with cocoon.io. Much easier to compile than intel XDK.

    3- Yes, all the "programming", and part of the design. The backgrounds was a friend of mine, you can check his reel here:

    I'm not a designer, I do movies for living. For a very nice designon games, you must check our mate Odiusfly. Very good taste.

    4.The sounds was all from free sources. Check in google for free sounds, and thats a lot of stuff. I have the equipment to record sound, but because of my lack of time, I found easier to take some good freesounds.

    5. Most of stufff I learned was here at the forum, watching tutorials over and over again. The templates of construct 2 are great to learn the basics.

    Also some youtube users have a very nice videos, but I've watched mostly in portuguese.

    Sidneycat, I don't intend to release it on desktop, at least for now. From the beginning my target was mobile only.

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tucamone

Member since 25 Dec, 2015

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