JohnnySix's Recent Forum Activity

  • I had a similar issue on a breakout game I was working on, it involved physics but the same principle.

    I did as suggested previously in the thread, but used floating point - ie   15.9 x 15.9

    There appears no visible difference , but it's enough for objects not to touch physically, even if visibly they appear to touch.

  • Could you add a solid behaviour also, and trigger that on and off?

  • What Fimbul said

    I just posed on a related topic somewhat , if it's a native function it means it's viable for the arcade, if it's not native and 3rd party, it's rejected - like the SpriteFont pluging ( which rocks ) <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Can we please , pretty please have Mipey's wonderful spritefont plugin allowed in the Arcade?

    http://www.scirra.com/forum/plugin-spritefont-31th-july-2012_topic45876.html

    I don't think I'm the only one using this rather awesome tool to create custom fonts and it'd be awesome to be able to share these on the Scirra Arcade. :)

    [ Click image to see the sprite-font in action. ]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Maybe there's some algorithm to rotate things that's not based on stars or plays to keep things fresh?

    I know in the example games four new entries are in the top 5, and games with more plays/stars are lower.

    I guess it's based on how long things have been in the top 5 and pushes older things down in favour of new?

    There may be a caching thing with the images also, as I see the same thing on my footer - it's actually just over 2000 players, but my footer pic ( at least for me on my work or home machines ) says ~530.

  • Hmm, managed to dig this topic back out haha.

    I did a quick demo for a friend tonight to show him how quick it is to concept stuff in Construct2. The actual game including sprites and basic physics was up and running in 20 minutes, but then came the hard part :

    http://www.johnnysix.net/games/Flap/

    If you try the demo you'll see what the issue is. Because I can't use the velocity component of a physics object directly, nor test for "self.variable" or "other.variable" when testing collision between two entities of the same type, everything goes a bit haywire.

    Link to CAPX file :

    http://www.johnnysix.net/games/Flap/flap.capx

    Click, drag and release anywhere to launch le oiseau.

  • Download the demo from the footer - it has characters that follow you, open up the Capx. :)

    It's what I'm working on gameplaywise for this

    The red character follows the green one across holes and jumps, without the need for placing markers or doing anything special other than placing solid/jump-thru blocks.

    The player and the NPC both have platform behaviour and similar speeds/jump, so the red character can follow wherever the green one goes.

  • Download the demo from the footer - it has characters that follow you, open up the Capx. :)

    It's what I'm working on gameplaywise for this

  • This effect would be neat - love the high contrast. :)

    <img src="http://www.chromeexperiments/detail/webgl-image-filters/img/ahZzfmNocm9tZXhwZXJpbWVudHMtaHJkchgLEg9FeHBlcmltZW50SW1hZ2UYrZCoBAw/large" border="0" />

  • +1 for this - I'd asked a while back

    Something like an infinite length trace at a specified angle to give an output for each object it intersects.

    <img src="http://www.johnnysix.net/games/HITORMISS.png" border="0">

  • The demos have some potential, really like the zombie one, the only crit from a technical perspective is the screen size on a few means that the page scrolls when you press space/down.

    A smaller screen 640x480 / 768,480 would stop it doing the scrolling thing. Maybe instead have the controls on a quick title screen instead.

    Have you tried the scroll-to behaviour yet? You can have a huge layout but have the screen follow the player, so stuff like the zombie game could be ridiculously massive, but you'd only see a small portion of the explorable area at a time. :)

  • Russian - I think they are having issues with a play being stuck inside a box.

    ??????? ???? "solid", ??????? ????? ?? ????? ??????????.

JohnnySix's avatar

JohnnySix

Member since 3 Mar, 2012

None one is following JohnnySix yet!

Connect with JohnnySix

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies