JohnnySix's Recent Forum Activity

  • Will have to back and check the list- I'd recently started playing with platforms again on a recent game. This one fix slipped under the radar - didn't know anything was changed!

    This one was pre 22nd, this one was post 22nd, with updated movement.

    Is it worth using custom movement for stuff like platforms now, rather than moving things via per-pixel each tick?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks Ashley! Awesome news! :)

  • I updated again, newest link Version 0.1m

    AI doesn't suicide as much, more sounds added, reliable button behaviour, and general effects/gfx polish.

  • Game is good- maybe add possibility to deselect numbers, sometimes also it took a few clicks to select some numbers- apparently when choosing two of the same.

    Works well though, other than that, nice sound effects. <img src="smileys/smiley12.gif" border="0" align="middle" />

  • I had a similar scaling bug when changing the size of the window in scale mode, the layout jumped to the bottom right hand corner.

    johnnysix.net/games/FollowTheLeader01k/

  • Pretty please, with a <img src="smileys/smiley41.gif" border="0" align="middle" /> on top.

  • Rory - I know the pain - I was going to point you to this thread, but you already posted haha.

    If the dialogue isn't too heavy, making small pixel image versions and scaling would keep the look, as none of the text featured is for keeping score etc.

  • I couldn't make it to the end - but the plot had me hooked until I was overun by unicorns!

    The only minor crit was the swapping between pixelated style and the normal fonts - things like the hud and dialogue especially - something to maintain the pixelly charm of the rest of the graphics. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Congrats on the feature - look forward to seeing more from you!

  • It's like a retro version of robot unicorn attack, liked the graphics & sounds. <img src="smileys/smiley36.gif" border="0" align="middle" />

    One thing with the star power , where you're able to smash through the evil synth playing ghouls , would be a bar/counter showing how long you have left in the invincible state, as you're busy rushing headlong into them on a killing spree, then suddenly the invincible wears off, killing you instantly. :(

  • <font size="3">New stuff!</font>

    # Working lifts

    # Colour coded buttons

    # collectables

    # more pixels

    # more sound

    # sparks

    # blood

    Follow the leader 01f

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview01.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview02.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview03.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview04.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowTheLeader01f/Preview05.jpg" border="0">

  • It's the way things are rendered in browser - I've been doing pixelated stuff by blowing up, in order to save memory and disk space, and occasionally things won't reach.

    I'm assuming you're using a grid to line everything up?

    Are the tiles on-grid, and integers? IE, if tiles are 10, grid points are multiples of ten, and x,y co-ods aren't something like 10.1256 , which can happen when nudging by cursor keys.

  • Albatr

    Here's a first draft for you haha, see what you think :

    8-bit-running

JohnnySix's avatar

JohnnySix

Member since 3 Mar, 2012

None one is following JohnnySix yet!

Connect with JohnnySix

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies