JohnnySix's Recent Forum Activity

  • I thought my C3 license had run out, so I bought one, but seems one was already running, so now I have two. :o

    Can I cancel / refund the unused one? Feeling pretty stupid, it might be worth stopping people from doing so on the form :D

  • Just opened an old project from 2011-2012 that had a 3rd party sprite font plug-in ( before the official one was released! ) , and with the help of this thread and visual studio to do the find/replace/delete , I was able to open and play an old project I thought was lost. :)

    For anyone looking to do the same, I renamed the capx to .zip exported all into a new folder, then did a find /delete on the caproj file ( also xml ) and the level/event sheet xml.

    Old thread :

    construct.net/en/forum/construct-2/general-discussion-17/removing-plugins-capx-123491

    I just wanted to say thanks - it's probably been a few years since I posted here - am still making things, just don't really share much on here any more. :)

    The game is here - man a lot of old-school stuff, no tile-maps , no containers etc.

    johnnysix.net/games/FollowMe

    I think I peaked in 2012 with the Pixel Art. :D

  • Here's a quick work in progress. It's like asteroids, but as a platformer.

  • It's been a while since I posted , but I've seen increasing numbers of Construct users among the entrants over the years!

    Who's in, and are you Jamming or doing Compo?

    For the uninitiated, Ludum Dare is a 48 hour game Jam, running it's 50th iteration this weekend.

    ldjam.com

    Tagged:

  • I don't know about the recording audio part, but there are audio effects you can apply at runtime - particularly playback speed.

    For a true robot-like voice though, you're talking an effect like a vocoder, which take a signal and processes the carrier.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/audio

    TL:DR - Out the box - probably no, with 3rd party plugins , maybe?

  • First off, construct 3 has made some great progress since I first tried it out , and since I don't know how much time is left to port things to be able to view/edit, I thought I'd finally start moving some projects over.

    One thing though, is this a bug or a setting I've not found?

    Am on Firefox / Win 11 - and this UI element is so narrow as to make certain properties difficult to read.

    The green shaded area is what I'd expect the element to scale to :

    The same dropdown in Construct 2 UI :

  • Can you have a variable that represents which layer is 'active', and in the touch event, check the layer the button is on?

    I.E. if button is layer 1 , and 'active_layer' variable is 1 , then do event on touch, else, if layer number/name doesn't match the 'active_layer' variable, don't do anything?

  • I made an example -

    johnnysix.net/archive_games/HitMe

    download

    johnnysix.net/archive_games/HitMe.capx

    Tap to hit keys to apply damage, also did a quick hit effect + health bar example.

  • Like this?

    You could simply spawn a text or sprite-text object , add a fade behavior and maybe have it lerp upwards on y each tick?

  • Hello, good to see forums still here after 10+ years :D

    Really strange one - usually I do stuff like water by having a tiled bg that selectively changes things like a platforms vector y / gravity etc.

    I have a really odd one though, I have animations set when overlapping, and set to a fixed speed ( explicitly stated in code ) and calculated based on platform speed, and no dice.

    I've tried loading animations again, changing name of sequence etc. Still doesn't play. I've checked through for any other conditions that might conflict etc. Very odd. :p

    Tagged:

  • I'm unable to post in the C2 one,

    "This topic is 4,643 days old."

    Am still using Construct 2 :D

    A ludum dare entry, where you play a demon whose head catches fire.

    ldjam.com/events/ludum-dare/49/hothead

    Hmmm, image no show. It's not like I'm a new member :D

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  • Wow. Been a while.

    "This topic is 3,927 days old"

    Anyone still making Construct 2 stuff? This was my entry to Ludum Dare 45.

    ldjam.com/events/ludum-dare/45/forest-ninja-wizard-ghost

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JohnnySix

Member since 3 Mar, 2012

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