superkew's Recent Forum Activity

  • Ash, will give it a try. Thanks.

  • I posted some more results on the Ludei forum. Here it is for those interested. The only 3rd party plugin that I use is "Function"

    On the iOS devices the game will crash, at random times. There is no error reported on the console, and I am not sure if there is a way to catch error logs. Also the sound doesn't work 100%. Also on one of the iPhones, not all of the images render.

    On my android device there are no crashes, the sounds works less - but I think you know about this issue.

    Is there any way I can help in resolving these issues? If needed I can export a partial version of the project, but only if it will help.

    So by using the same construct export file, and the same launcher these are the issues:

    Samsung Galaxy S3 (ICS): Sound issues, no crashing.

    iPad 2: Better sound, random crashing.

    iPhone 4s: Better sound, random crashing.

    iPhone 4: Better sound, almost no images (sprites) load. Haven't experienced crashing yet.

    Sony Experia X10: Will test later and update.

  • Hey guys

    I have tried to see if there are any examples, or samples, or documentation about the cocoonjs and local storage. But to no avail.

    If I go look at the feature list all that they have is the following for localStorage:

    Standard functions

    • clear
    • getItem
    • key
    • removeItem
    • setItem

    Standard properties

    • length

    wiki.ludei.com/cocoonjs:featurelist

    I am unsure if this is going to remain on the device after the game has closed, or if anyone has another or better way to save device specific game data?

    Knowing the guys at Ludei and Scirra, this could be in development for the next build.

  • ludei

    Is there some sort of logging in the app? I don't get an error message, the app just exits. If I can open the log, I will gladly send the results.

    The only two things I can think of that might cause the crash are the audio streams, I have code that changes the background music between layouts, but it doesn't work, the first track keeps playing.

    The other is that I have 3 objects with quite complex collision polygons.

    The sounds and music work much better on the iOS version, compared to the Android version.

    Oh, and on the website, the link to show how to load the zips onto the iOS app goes to nowhere - but I Googled to figure it out.

  • I followed the instructions and got the Launcher app working on my iPad. So now I have it running on android and iOS.

    It is amazing how good the performance is. I get over 100 frames/s on levels with up to 10 physics objects.

    There are still some bugs though:

    1. App seems to randomly crash on certain levels.

    2. Audio doesn't stop and start as it should.

  • Thanks felixsg!

    Could you provide me a link to the topic on their forum where I can follow the two issues? It would be a great help.

  • The new version is super cool.

    I have two problems.

    On the CoocoonJS site, I can't seem to find a way to register an acccount to use the cloud service.

    Text using a text object and fonts work, but if I change the font or the text size, it doesn't change inside the app. (this is with the launcher app on Android).

  • I was wondering why direct canvas was not working anymore. Thought it was me!

  • Ash

    Does that include the audio issues?

  • I also had an issue with sounds on Cocoonjs. Music doesn't play, and some sounds only start playing randomly after a period of time.

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  • hi <img src="smileys/smiley2.gif" border="0" align="middle" />

  • It might do. Will try it tomorrow (it's 7pm here, work is done for the day).

    What would you say is a "maximum" global variable count? I just don't want to get to a situation where I start using too many....

    I am using the session storage for certain tags and also conditions per level. If I can use variables for that then I will move over to it.

    Thanks Ash.

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superkew

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