ArQane's Recent Forum Activity

  • Most games you probably played with larger worlds have multiple scenes, where entering a trigger jumps from one area to another. I think if you want to create multiple levels you should create multiple scenes for it. That way, players will need to spend some time loading rather than having a laggier gameplay

  • Seems like OP is inactive atm, its vacation after all. I'm on vacation too, but we can see about his response once he comes back on

  • seems like to are loading the same pathfinds on different "levels". My advice, though its smh of a hassle, is to make seperate animations and spawn objects that creates a new level, but not a new scene.

    Tbh, it is much easier just to make 2 seperate grids (not that much laggier), but if you have the brains and time, you can do it the way above

  • I feel like there is no reason not to trust him. Its much easier to track him then to track employees

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  • I dont believe you can have to completely different animations in one event? That makes the conditions all jumbled up.

    Try spliting up the two events:

    On 'Crouch to idle' Animation Finished: play Idle
    
    On 'Idle to crouch' Animation Finished: play Crouch[/code:3rwku8kh]
    
    not sure if that is your error but this is the logical event method
  • Its all 3d, drawn into 2d, the person who made that probably has made a background with the slant already pre-adjusted to it. Its not hard, just takes some 3d plane thinking.

  • Interested. I can be a game programmer. I dont really require money, experience seems fun. (But if I deserve it you can pay me )

    Skype: ArQDemon. Please leave a message with request so I know who you are

    I'm interested to see what we are to work on. I'm a top notch 8x8 pixelated spriter for items too if ya want

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ArQane

Member since 24 Dec, 2015

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