rgros's Recent Forum Activity

  • I'm having exact same issue, no matter what resolution i choose

    Here is a screen on how it looks

    dl.dropbox.com/u/14594485/asa.png

  • Hi,

    Your link is not working, could you re-post it?

    Thank you

  • Hi,

    Small question, if i import a image an re size it does it affect performance?

    Meaning does it work faster if i re size the image on an external program and import it at correct size?

  • Maybe you could post your capx so we could have a look

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  • Try using

    "Trigger once" and "for each"

    For each Bullet trigger once set to angle

    This should do it

  • Its more about tracking changes then actually make notes, but yeah o can Live with it

  • Hi All,

    Im wondering if it would be possible to add a Change log to the construct interface.

    Since consctruct 2 is also for Game Development with Comercial purpuses.

    It would be really nice to have a little text box interface where we could Add our Changelog informations and export it with the project as a txt file.

    Maybe im the only one that likes to keep track on changes between "game Builds"

    And you may ask "why dont you just do it on a notepad txt"?

    Well im doing that in fact however since its a professional tool to design games it should be a feature, also its not the same as having already all the info in 1 easy to access location already in the same tool.

    Maybe an automated adding of changes to log (with a prompt if we want to add to log)

    If some one thinks this is relevant please reply...

    Off course this is not urgent :)

  • have you tried the For each option?

    if you add for each "bullet" to the condition where you change the angle it should work

  • A ladder system that works

    1.object ladder

    2. object player

    if player overlays ladder

                               -> Platform disbled

    sub event

    on key pressed Up -> Set player.animation to "climb"

                         player.y = y+1 (or whatever you want)

    on key pressed down -> same theory as above

    Now to "dismount"

    find out x,y of locations where you want to exit

    player.y > location.y -> platform enabled

                               player.animation = "default"

    The above MAY work, i did not test it since i do not have construct at hand right now.. if no one posts any solution until i'm home i may post a working example.

  • Hi,

    I'm not sure if this is a bug however,

    I'm not receiving notifications when replies are made to Topics i reply on.

  • thank you!

    Ashley

    Maybe the values in an array could be defined on the object setting in the future? It would spare initialization actions

  • Hi guys,

    I'm killing my brain and not getting to anything that i can use...

    How do i get an Text object to show me a text like if i was telling a story

    Example would be one of those thinking Clouds with text inside, i need it to keep changing, like if the char would be thinking....

    I have tried to use an Array and write my text in 10 parts... however i'm having issues with the loops

    It only shows me the last array value...

    For example

    array[10] i'm doing for each X set text to curvalue (currentvalue)

    This if i run the layout always shows the position array[9] skipping the others....

    What is missing here?

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rgros

Member since 2 Mar, 2012

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