poppants's Recent Forum Activity

  • Zebbi,

    I believe that depends on the plugins you are using. I have built my game this week using Cocoon, and there are just standard permission requirements (internet + write/read storage). I would also recommend looking around for articles about permission removals, like this one: https://www.scirra.com/tutorials/1071/r ... mpiled-apk

    Haven't tried myself, but could be of help.

    About the topic, Cocoon delivered great performance compared to XDK and their UX is just brilliant - it is faster and quite convenient to use, and plus, your apps dont get 20mb+ in size. Though, one should be aware of limitations like Letterbox-scale and Web fonts issues before going for it.

  • AndreasR ,

    Yes sire, it would be, but the reason is... China. The thing is that in-app purchases and if my memory is correct, paid applications are banned in China, meaning I would lose a huge market

    PS: thanks for checking my game!

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  • I was able to achieve some good performance with cocoon.io as well,. Fast paced, frustrating and fascinating, with slickest tracks you ever heard. ! PANIC ! is out on Android.

    Google play: https://play.google.com/store/apps/deta ... thegamenew

    Game Trailer:

    Subscribe to Construct videos now
  • It is time to ! PANIC !

    Fast paced, frustrating and fascinating, with slickest tracks you ever heard. Go get some ! PANIC ! on Android.

    Google play: https://play.google.com/store/apps/deta ... thegamenew

    Game Trailer:

    Subscribe to Construct videos now

    Scirra Arcade Demo: https://www.scirra.com/arcade/rikoshe-m ... panic-6527

  • Did you guys find the cure?

  • Very nice, the style is beautiful and gameplay is oddly (did not expect that myself) addictive!

  • ,

    Cheers mate, thanks for help!

  • Hi there, came here after an advise from sage people

    I integrated Appodeal in Intel XDK for Android build and went for Skippable Video and Interstitial. But, here is a question for experienced devs:

    Seeing a video Ad will increase mobile network usage for people who are not connected to WiFi, causing them to lose their precious (and sometimes expensive) MB's.

    Not to be a total prpwm@ck to users I believe Video ads should not be included. That decreases the revenue, but will not beat users' pockets.

    So question - were you in this situation, and is there a workaround? Like is there a way to detect whether a user is not using WiFi on an Android device?

    Cheers!

  • KENYONB ,

    The funny thing is that yesterday I tried Intel XDK, PhoneGap and Cocoon.io for build and Intel got the best performance. Now I am confused, and not sure what should i use for final build.

    PixelPower ,

    Cheers mate, i ran over the guidelines, mine meets them all as well. I will run over the code again, and see if I clean it up a bit.

  • Hi there.

    I was testing my game today, imported using Intel XDK. On two tablets, both with Android 4.2.2 (one with 256mb RAM and another with 1gb) FPS was quite bad.

    My friend tested on his two devices - Fly phone with 5.1 (512mb RAM) and Samsung tablet with 4.4 (1gb RAM) - here FPS was quite good, especially on first one.

    Just for the sake of getting more info - can you please specify the RAM and Android versions? The later seems to be of importance.

    PS: tried your game on my old tablet Android 4.2.2 with 256mb RAM. The game was ok - but it would freeze a bit from time to time.

  • Good day, hope you are doing better than me after countless hours spent on trying to find a way to monetize my game on wp8.1.

    I looked through countless amount of ad networks but none were of help. Since the WP8.1 export in C2 is on js/html5 there is no possibility to integrate any available ADs SDK like Smaato. I looked through several other options like iFrame or AD snippet, but none did work after countless amount of testing.

    Is there anyone who was able to monetize their WP8.1 apps by ads of any type? Any information would be welcomed!

    Cheers,

    Per

  • Never seen a contest without a traditional post-announcement brawl!

    The thing about Kontrazt is, that it was not supposed to be penalized at all! Because it was not supposed to be evaluated at all, e.g. read - not make it to the judges' list. Nothing personal, it is just contest rules, you know.

    As to message left by EvilXIII and about ISA by Cepheus I am truly sorry for that your games did not make it to the list. They were a product of good game design and had brilliant mechanics. Contests are based on subjective opinion of judges,meaning here, two people. Their opinion, is the result of the contest, but they do not mean that chosen games are good, while the rest is bad. If you want to see whether your game was really good or want some sort of acknowledgment, head to comment section - you have plenty of proof there.

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poppants

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