poppants's Recent Forum Activity

  • EvilXIII ,

    Man, just saw this and the other game you have, looks pretty impressive. Going to get both. Glad to see you pursuing the indie dev career! ^^

    How are sales going btw? Any luck?

  • You can spawn trace sprite at image points (you can, for example, add two image points to the car sprite). You can also use "Fade" behavior on those traces, so they get destroyed after a while, so it doesnt affect the performance.

  • yofabianuy ,

    Any luck? Did not export my game on window phone since i could not find one ad network to work on the platform.

  • ! PANIC ! is out on GameJolt as well.

    http://gamejolt.com/games/panic/157869

  • SinisterWasp ,

    Thanks for the responses. I had to use Sprite Fonts indeed - but it is a pain in the ass to use when it gets to color changing and spacing/kerning. It is a lot of hair pulling, but a way to go. Hope ludei will make web fonts supported one day.

  • Whoops, cooltaby , Ashley thanks. I will update the thread as soon as we get an update on this from Cocoon.

  • cooltaby , I will presume that it is the Construct 2 using the old Libpng reference library.

    Ashley , could you please take a look at this?

  • Hi everyone,

    Today I received a message in Google Play saying that my game (link is in my signature) has Libpng Vulnerability. Full message:

    Your app is using a version of libpng containing a security vulnerability. Please see this Google Help Center article for details, including the deadline for fixing the vulnerability.

    I googled this, but could not find anything around. I built using Cocoon.io and latest Construct 2 r227 if that is of importance.

    Anyone has any idea how to fix this/had the same issue?

  • Zebbi ,

    It is a sinking ship, but it actually brings slightly more revenue than Android or iOS, due to a low competition in the market (not my words, read in a research paper). So if your game is really good, well, Windows Phone is a place to go.

  • Oh dang, also be sure to check 's dev blog - http://tobyr.wtfgamesgroup.com/ , you will probably find some answers there.

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  • miketolsa ,

    You can take my word for that as Zebbi wrote above. Cocoon gives better performance, faster build'n'test possibilities, flow of UX is very smooth and your app is going to be 20 mb lighter than Crosswalk-build. There are just three things to note:

    1. Cocoon does not support "Letterbox Scale" full screen mode, so you got to think about that

    2. Cocoon does not support Web Fonts, so you either got to stick with standard fonts (ugly) or use Sprite Fonts. Not a big deal, but can be a pain in the ass if you need to change the color of the text or already used fonts in your build.

    3. Cocoon puts a lot of permission requirements on the app, depending on the services and plugins you are using, Zebbi can share his experience with that. The more permissions you ask from your users, the less likely they will install your app.

    Proof can be found in my signature, and If you need any help, please let me know.

    Happy Building!

  • Zebbi ,

    Yes, i can confirm the performance. I have spent a week or two of testing and Cocoon beats latest XDK. Btw, my game was completely unplayable on Android 4.2.2 (which still holds like 25% of market share) via XDK + Crosswalk, but with Cocoon performance is quite good. I also experienced some bugs regarding music and advertisement in XDK, but Cocoon had nothing like that. I also tried building by Adobe's Phonegapp - the performance was the worst there. Just FYI.

    About your error - the post was in 2014, and a lot could change in this process. I recommend double checking the plug-ins you are using and maybe remove some of them which are not necessary which are not required. As of 09 June 2016, Cocoon is your best shot. It is not perfect, but it is edible.

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poppants

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