When an object has the Platform Behavior, what exactly do the different variables(Floor Accelaration, Jump Strenght, Fall Gravity, etc.) represent? Is it the number of pixels the object is moved with every frame? What are the exact formulas, that this Behavior uses? How is everything calculated? I need to have more control over objects with this Behavior and experimentation didn't get me far. Now, you might say, that I should just make a custom Gravity Subroutine, but I don't have much time and I would like to make games more quickly. The Behaviors, that come with Construct Classic will help out a lot in this case, but I need to know what they exactly do.
Thanks!