Hello! I create my game via c3, use mobileiap plugin, mobileadv, browser, share
Then i export for ios (xcode version), go to the xcode via .xcodeworkspace, choose provision files, chean build folder and archive.
When i export with adhock to test game, my purchases works and i haven't problems with it.
But when i validate and distribute to the app store, download with another iphone from the app store, iaps not works!!!!
Of course, i add purchases in information blank in developer console and of course after review iaps not rejected.
What i need to do to solve this problem?????????
p.s. in play market iaps works good