gillenew's Recent Forum Activity

  • Inokan trailer

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Me and my friend Fred Oliveira decided to participate in this JAM with this game

    We dare say that this game is well intentioned <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    [History]

    Inokan awakens in a dimension known as Shadows Gnarled, with a mission to free the young souls of unholy intentions of the Lord of wandering shadows Deformibus Tenebris.

    [Controls]

    Arrows = Moves the character

    Z = Dodge, holding Arrow down + Z to falling down from platforms

    X = weak attack button

    C = Magic Attack

    ESC = Fullscreen

    [Used Programs]

    Construct2

    Photoshop CS6

    Cmaps

    Bfxr

    [Music credits]

    Title screen

    mvrasseli_guitars_0

    Composed by mvrasseli

    -------------------------------------------

    Gameplay

    Hail to Man at War.v7

    Composed by Alexander Naumov. Tri-Tachyon.

    -------------------------------------------

    Boss

    3HR.MT_.3

    Composed by Alexander Naumov. Tri-Tachyon.

    -------------------------------------------

    Ending

    Floating Paper Bags

    Composed by Jonathan Holston, or Human Antagonist

    please link to my soundcloud page in credits whatever you guys do. https://soundcloud.com/humanantagonist

    Creative Commons Attribution-ShareAlike

    http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=40452

  • > Smileh

    >

    >

    > I confess I had problem in time to add up the costs, and the problems were due to large fees and taxes that would have to pay.

    > I can say that 60% of the total value of the project was just to pay taxes from Kickstarter, Amazon, US Federal and Brazilian exchange rates. The 40% remaining, a small portion would also be designed to the rewards and ships for anywhere in the world.

    >

    Awesome. Thanks for the chart. One following question, what do you exactly have to pay taxes for the proyect. The taxes you pay are for the benefits you make, but if you're not making any income and you don't know how much the game is gonna earn you from sales if released what do you exactly pay taxes for?

    For example I do have to pay taxes every month for being self-employed in Spain, which is around 200 euro. Doesn't matter if I make money or not, just for the shake of it and depending if my bar/shop/whateverIhave makes more or less money I have to pay every 3 months.

    Again, sorry for my ignorance, just want to learn the bussisness side, since is as much important as the develeopment itself. And sorry for my english.

    well, let's say you need to pay tax to the US government, as the kickstarter is an american company, also need to pay a commission to the own kickstarter, a small fee to the Amazon, responsible for managing the money and the form of payment contributor, at the end I need to declare this money to come into my country, and then my brazilian government takes another slice of the cake.

  • Smileh

    I confess I had problem in time to add up the costs, and the problems were due to large fees and taxes that would have to pay.

    I can say that 60% of the total value of the project was just to pay taxes from Kickstarter, Amazon, US Federal and Brazilian exchange rates. The 40% remaining, a small portion would also be designed to the rewards and ships for anywhere in the world.

  • >

    >

    Good stuff bro.

    Thank you

    I did more on this game but I stopped the development process for a while

  • thank you MrMegawatts but your email has not arrived

  • Available for small jobs again

  • > C-7 Nice game man! I just think you can improve a bit the gameplay, like decrease a bit the acceleration of the ship.

    > I enjoyed your job in the trailer too, I'll even get some references for when I make my trailer

    >

    Hah if only we were allowed to make updates! After the competition is over I'll probably go through it and give it some proper attention--there's only so much you can do in three days!

    that is right, 3 days is a short time to develop some games, but is quite fun too

  • C-7 Nice game man! I just think you can improve a bit the gameplay, like decrease a bit the acceleration of the ship.

    I enjoyed your job in the trailer too, I'll even get some references for when I make my trailer

gillenew's avatar

gillenew

Member since 27 Feb, 2012

Twitter
gillenew has 24 followers

Connect with gillenew

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • x4
    Popular Game One of your games has over 1,000 players
  • x2
    Famous Game One of your games has over 10,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

20/44
How to earn trophies