Fabian Schempp's Recent Forum Activity

  • Thank you!

  • Hi Ben, I dont think the there is a UID with 0.

    Try to use the IID (Instance ID) instead which is proportional to the count of Objects in your scene.

    You picke a Object by its IID by using:

    System -> Pick Nth instance

    e.g If you have 2 Spaceships and 4 Rockets

    There are

    Spaceships IID 0 - 1

    Rockets IID 0 - 3

    but Spaceship with IID of 0 may have any random Unique ID (It's not totaly random but kind of)

  • Hi,

    I would like to connect 5 or more objects of the same object type (e.g Sprite: "chain_link") via revolute-joint in the right Order.

    How would i do this? It would be very simple if i could choose the joint object by expression, but since i can only choose from object type. Im not sure how you would to it.

    I'm working with Construct2 for a while now, but this problem still

    gives me some headache.

    I Hope you can help me.

  • 00Rez

    This is a realy nice Behaviour.

    I would like to use it for an custom editor.

    Could you post an example file for the auto tiling behavior please?

    That would be nice.

  • cropping and resizing all frames in all animation (and by percentage) would be a nice feature too. ;)

  • +1 for sharing collision polygons, imagepoints and origins across all frames in all animations. I would have needed this feature a lot.

    by the way

    : I'm dying to use a Spriter plugin for Construct2. I hope, there will be one soon.

  • Ah ok, i miss understood.

    The effects work for sprites which are pasted onto the canvas not for the canvas itself.

    Thank you for clarifying.

  • thanks for the anwer.

    I will use this method for the tiles.

    but i thought, since i have the logic for the other assets, already for the game, i could use this assets them selfs, instead of an other object representating them.

    (With logic i mean assembling complex Assets OnCreate.

    An easy example is an fire place, which is assambled from

    "wood" sprite and a "flames" particlesystem)

  • Hey,

    has somebody tryed to use effects with Canvas?

    Does it work?

    I would like to us this for revealing explored parts of an mini-map

    using the "source in" effect.

  • Hi, I would like to know if its possible to spawn a specific member of a family by its ... maybe family-index?

    Example: family "Assets" contains the Sprites "Trap", "Fire", "Skull".

    Then i would like to spawn Asset(0) for "Trap" and spawn Asset(2) for Skull.

    If there are other ways of dynamically creating objects "by name" for example that would be also nice to know.

    I need this for a MapEditor like the Super Meatboy one, where you can place assets with your mouse and swich through all of them with your mousewheel.

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  • I can strongly recommend you blender from blender.org

    It may seem complicated at first glance but thats only because its a very mighty tool, which you can do about everything you can imagine.

    If you focus on learning modeling it should be very easy to get nice results quickly.

    There might be more blender tutorials out there than for any other software and the community is great too.

    try

    blenderguru.com

    blendercookie.com

    blender.org/education-help/tutorials

    for some proven basic tutorials.

  • Im very sorry,

    this is not a bug.

    it works like "/node/node["&variable&"]"

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Fabian Schempp

Member since 27 Feb, 2012

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