Hi, I would like to know if its possible to spawn a specific member of a family by its ... maybe family-index?
Example: family "Assets" contains the Sprites "Trap", "Fire", "Skull".
Then i would like to spawn Asset(0) for "Trap" and spawn Asset(2) for Skull.
If there are other ways of dynamically creating objects "by name" for example that would be also nice to know.
I need this for a MapEditor like the Super Meatboy one, where you can place assets with your mouse and swich through all of them with your mousewheel.