Fabian Schempp's Forum Posts

  • delgado I tested what you found. But deleting image points via right click menu works for me.

  • Hi, Image Points seem to be restricted to Image boundings in new Release.

    I don't know if this is a bug or by design, but I used this feature a lot and wished you could do the same thing with Collision Polygones.

    I'm sure this was more performant than adding actual pixel boarders to all images in the animation only to do the same thing.

  • You are right.

    Right click on the image and choose "edit animation" works fine. Also doubleclick seems to work.

  • When I open a the animation editor on a non empty sprite Construct crashes every time in [r99].

    Windows 7 (64)

    8GB RAM

    AMD Phenom II x4 965

    Nvida GeForce GTX 560 Ti

  • +1 I hope we will soon be able to write awsome webgl shaders for Construct2.

    And I'm sure many people here will share their awsome shaders for others who can't write shaders themselves.

  • Julmust Thank you for the example, but as Vercingetorix wrote it doesn't solve the Problem if there are more than one Plattformer entity in the game.

  • Thanks for reply Ashley

    (and by the way Thanks for your great work on Construct2),

    I know that the solid behavoirs can be disabled.

    but then it is disabled for all Plattform behavoirs.

    What I was looking for, was a way of disable the Solid behavoir only for a specific Object type (or vice versa).

    e.g. for a game with a "you can go through walls" skill or something. The Player can go trough walls, but the Enemys can't. I'm sure there are many more uses.

  • We got a nice "Fall through" action for the Plattform behavoir lately.

    Can we get a "Walk through" action (Walk through solids) for Plattform and 8 Direction.

    or alternative a "disable colission with solids" action.

    Similar to the one the Physics behavior has.

    This would be different to disable the solid behavoir, because

    in a two player game only the player with, for example, "ghost mode"

    could walk through the wall.

    Would be great!

  • Thank you.

  • Ashley

    Would it be possible to get a IsSleeping or IsAwake condition (or expression) for the Physics behaviour?

    The Box2DWeb demo at Here

    shows it by turning the rigidbodys a darker gray when they are sleeping.

  • R0J0hound

    Thank you very much for your quick and helpfull response.

    I will try it this way.

  • R0J0hound

    Your example is exactly what i was looking for.

    However, i tried to copy it and modyfied it a bit for generatig a number of seperated chains with variable length.

    The Programm is still simple and if i set the chain links Physik behaviour to immoveble they are generated in the right place with right orientation.

    But if I enable Physics, They EXPLODE.

    Here is the extracted capx file.

    I tryed different configurations of the physics behaviour and different joint types but it always explodes. What could be my mistake?

  • Thank you!

  • Hi Ben, I dont think the there is a UID with 0.

    Try to use the IID (Instance ID) instead which is proportional to the count of Objects in your scene.

    You picke a Object by its IID by using:

    System -> Pick Nth instance

    e.g If you have 2 Spaceships and 4 Rockets

    There are

    Spaceships IID 0 - 1

    Rockets IID 0 - 3

    but Spaceship with IID of 0 may have any random Unique ID (It's not totaly random but kind of)

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  • Hi,

    I would like to connect 5 or more objects of the same object type (e.g Sprite: "chain_link") via revolute-joint in the right Order.

    How would i do this? It would be very simple if i could choose the joint object by expression, but since i can only choose from object type. Im not sure how you would to it.

    I'm working with Construct2 for a while now, but this problem still

    gives me some headache.

    I Hope you can help me.