kiko2015's Recent Forum Activity

  • I am completely intrigued by the fact that I try to position a sprite on LAYOUT, place it exactly where I want and when I preview it on browser it will simply not be where I had placed on Construct 2 LAYOUT VIEW.

    Not only that, like a magnet even if I try to move it pixel by pixel it will either be way above or below I wanted it.

    I am previewing on Chrome and LETTERBOX SCALE. Is this the best normal scaling method before creating project on XDK to generate APK???????????

    help!!!

  • I don't understand how the above answers could not help you? That is exactly how you do it.

    on bullet collision with player --> set animation to --> choose("animation1","animation2","animation3")

    Remember to add "" around every animation name like the example above.

    So in the text field on the play animation action you write exactly this:

    choose("animation1","animation2","animation3")[/code:1aobmi2u]
    
    Except change the name of the animations to the ones you want to use
    

    Thank you. It DOES work, Myy bad!!!! Thank you so much!!!

  • kiko2015 What I would do is have a variable for the random animation then in the event sheet have each animation set to a number on a viable then you just change the variable to a random number.

    Thank you. Unfortunately, none of the answers helped me. But I ould like to know if we have exchanged emails before. I cant find your email. I would like to help ypu.

  • > I created a SPRITE. In it I have different ANIMATIONS: Animation1, Animation2, - different frames - etc.

    >

    > I would like to:

    >

    > Bullet OnCollision with SPRITE > Play Animations (contained in ITEM) Randomly.

    >

    > I don't know if that's clear but the fact of the matter is: I already have this going like SET ANIMATION TO ("Animation1, Animation2, Animation3")

    >

    > I tried quoting animations individually and all but it still aint working.

    >

    > HELP

    >

    Use the choose() function.

    choose("Animation1", "Animation2", "Animation3")

    Is this the simpliest way?

  • I created a SPRITE. In it I have different ANIMATIONS: Animation1, Animation2, - different frames - etc.

    I would like to:

    Bullet OnCollision with SPRITE > Play Animations (contained in ITEM) Randomly.

    I don't know if that's clear but the fact of the matter is: I already have this going like SET ANIMATION TO ("Animation1, Animation2, Animation3")

    I tried quoting animations individually and all but it still aint working.

    HELP

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  • you can still use lists to achieve that.

    https://www.dropbox.com/s/rg1bubyekalew ... .capx?dl=0

    thank you!!!!!!!!!!! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • kiko2015

    Here is one way of doing it, I hope it helps:

    https://www.dropbox.com/s/o7cb90xni92v5cw/Link%20Words.capx?dl=0

    Update: Ups!! blackhornet bet me, nice one

    Updated Capx version, much cleaner According to the blackhornet Capx, I learned something new today about combining the names and calling them combining with the expression (&) that was so cool blackhornet Thank you

    https://www.dropbox.com/s/fa6gchagifi1px0/Link%20Words2.capx?dl=0

    Tarek2, Thank you. Hope I can help you guys, too, one day. Great work both of you. It really helped. Thank you!!!!!!!

  • http://www.blackhornettechnologies.com/Construct2Stuff/ReadingIsEasy_BHT.capx

    Use the animation names to your advantage.

    Thank you so much, BlackHornet. Great!!!!!!!!!!

  • I am trying to make this application where kids will click on words, basically ADJECTIVES AND NOUNS.

    Depending on combination, it will display the corresponding graphic.

    Thank you and see CAPX, pleaseeee!!!!

    http://www.geocities.ws/alvoradaespirit ... sEasy.capx

  • the simplest way is to use lists, but it may not scale well.

    make a sprite, add an animation for each noun, rename the animations to the noun, add the adjectives to the frames in a consistent order.

    add a noun-list and an adjective-list.

    noun-list on selection changed --> sprite set animation to noun-list.selected text

    adjective-list on selection changed --> sprite set frame to adjective-list.selectedindex

    HERE'S the http://www.geocities.ws/alvoradaespirit ... sEasy.capx

    I goint to repost this. Maybe I didnt make myself clear and I truly apologize for my ignorance.

    This game is to help kids to read.

    What I am trying to achieve is: User clicks on ADJECTIVE AND NOUN, depending on combination it will display a graphic, if you can help I appreciate it, see CAPX:

    http://www.geocities.ws/alvoradaespirit ... sEasy.capx

  • personally i would create a string or you could use an array it depends your knowledge in programming

    I might be able to help you with the art. Maybe we can help each other. But your email address isnt right.

  • I thank you all the people who have tried to help me before with this topic and apologize for my ignorance and basic knowledge in programming.

    I am trying to create an application to teach children how to read and write.

    So, I have 2 main FAMILIES OF SPRITES, one NOUN and the other ADJECTIVES.

    ADJECTIVES (BIG, SMALL, BLUE, RED ETC...)

    NOUN (CHAIR, BOOK, DAY, FLOWER ETC..)

    SYSTEM RANDOMLY PICS ADJ + NOUN, I got that covered. Now when user clicks on the right combination, for example: " BIG CHAIR" I would like SYSTEM TO DISPLAY a BIG CHAIR, I have the graphics, of course.

    I can't seem to find a way to create variables to make that happen.

    Thank you.

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kiko2015

Member since 13 Dec, 2015

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