Yanen's Recent Forum Activity

  • Wow! This is just what i needed!

    Thanks so much for this.

    Can you make an example CAPX that shows off the Post Exception String in action? I've messed around with it, but i'm not sure i understand what it does (i can't really see any parts of the maze being destroyed)

  • Just voted

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  • Wow cool

    You did a good job on the animations, and controls handle nicely. As far as frame rate, i was getting a constant 59 FPS on my end

  • Does anyone know where I can find a tutorial on random maze generation similar to this one: scirra.com/forum/tutorial-random-maze-generation-1-the-basics_topic36994.html

    It seems that all the links I've tried on that thread are broken/old.

    I've looked at several of the threads on random generation, and i've been able to do some tinkering myself, but I can't really get my head around randomly generating a maze with an array (specifically, how you record where the "miner" object that's knocking down walls has been).

  • Just preordered this today. Can't wait until the 31st

  • I'm pretty sure you can get all the assets from under the "Bundled Assets" area on the C2 site for free, even if you don't buy a license.

    Here's the sprite packs here: scirra.com/construct2/sprite-packs

    edit: actually it looks like the paid edition comes with more assets (ie you can get some for free, but if you want em all you've gotta buy the paid edition)

  • I built this for a game i'm working on yesterday. It's based on some of the code in this video here: youtu.be/cNVX0Qp7JL8

    The generator is a rough translation of that GMK to C2. It's nothing fancy, but maybe someone can learn from it/tear it apart for their own use. It's also a little unusual (and probably backwards) in that it doesn't use any arrays.

    Demo here

    CAPX here

    Feel free to drop comments, and if anyone can use it for something, don't hesitate

  • Thanks for the heads up on that. I think that some of that should be pretty useful (i'm playing around with the direction setting blocks now)

  • I think that's what it's called anyway. Basically, i have some randomly generated terrain (based on an old cave generator i was playing around with), but i want to make it "look good." I want to make it so that the outer blocks on the generated terrain are one frame, while the inner blocks are another one.

    Keep in mind that this terrain generator was originally used for making top-down caves. I'm trying to turn it into one for a sidescroller idea i had (essentially it's going to be a rotary version of Scorched Earth, where the generated terrain rotates under your character).

    I've seen this done in terrain generators before (like the Midpoint Displacement one, where it's used to sprinkle grass on top of the dirt), and it seems to work pretty good, but i can't get my head around what parts of the array i'm supposed to target to do it. Does anyone have any ideas about this? Is this like totally infeasible from the way this generator is designed?

    Here's my capx: dl.dropbox.com/u/64045180/yanen_artillery_generator.capx

  • I had this happen to me in R95 too. I fixed it by adjusting their positions so that they were whole numbers (like i had a button that was 280.002, 180.2550 or something, and i just trimmed off the decimals)

  • Good lord that's an elegant implementation, lol

    Makes me ashamed, because it shows how bad mine really was <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thank you very much for that Yann. It's going to take me a while to go through it, but i'm sure I can glean some knowledge from your events that will help me

  • wow, that's a lot of arrays, i doubt why it's lagging, i was thinking we should to use other workaround...

    Does it lag for you? On my comp it's been fine so far, but i don't doubt that all those arrays are taxing.

    and Yann- thanks for that. I'll look into it. I'm not an expert with the cube, so there's probably some issues with it still lol

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Yanen

Member since 25 Feb, 2012

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